Starfield Bethesda's Biggest Ever Launch

Bethesda Xs a thank you to the 10 million players who've played Starfield since its launch. Bethesda says this makes the sci-fi RPG its biggest launch in its history:
Thank you to more than 10 million #Starfield explorers for creating the biggest launch in Bethesda history.
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Re: Starfield Bethesda's Biggest Ever Launch
Sep 20, 2023, 18:15
14.
Re: Starfield Bethesda's Biggest Ever Launch Sep 20, 2023, 18:15
Sep 20, 2023, 18:15
 
jacobvandy wrote on Sep 20, 2023, 17:38:
As for the amount of content, yes it's spread thin across 1000 fucking planets, but you cannot honestly say there's little of it... That's just factually incorrect, especially in comparison to their past games. Each faction quest line is practically another main quest in itself (with some branching choices that leave lasting impressions on the rest of the game), then you have several meaty side quest lines, dozens of one-off side quests, and a ridiculous variety of endlessly repeatable tasks. Nevermind all the checklist-ticking surveying/exploration and creative outlets of modular ship-building and outpost management... Most people will easily spend 100 hours in the game and still not have done everything. Since when is that not enough?

I agree. And some of the content is really well done. I've said it before and I will say it again: The UCSysDef vs. Crimson Fleet quest line is exceptionally well done. Your task is to infiltrate the Crimson Fleet by joining them and it is a long ass quest line with tons and tons of choices & consequences.

I also found it to be pretty well written. There are a lot of really funny and witty dialogue options and since you kind of have to roleplay a pirate (or actually become one by turning your back on the UC... your choice), you can make plenty use of them. The pirates actually enjoy being insulted and yelled at a little .

Like any huge RPG, Starfield has poor quests or quest lines and really memorable, exceptionally well done quests or quest lines. One should not judge too soon but actually play through most of those quest lines before declaring the game to be shit.

In this way, Starfield reminds me a bit of Oblivion. Oblivion had some rather bleak quest lines like the fighters and mages guild but then also really awesome stuff like the Dark Brotherhood, the Thieves Guild and some of the individual quests (painting, dream world, schizo elf etc.). You have to head out there and find the good stuff though. Or, if you are too lazy for that, refund the game if it's not too late.
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     Re: Starfield Bethesda's Biggest Ever Launch
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