Starfield Bethesda's Biggest Ever Launch

Bethesda Xs a thank you to the 10 million players who've played Starfield since its launch. Bethesda says this makes the sci-fi RPG its biggest launch in its history:
Thank you to more than 10 million #Starfield explorers for creating the biggest launch in Bethesda history.
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Re: Starfield Bethesda's Biggest Ever Launch
Sep 20, 2023, 15:57
6.
Re: Starfield Bethesda's Biggest Ever Launch Sep 20, 2023, 15:57
Sep 20, 2023, 15:57
 
My interest in the game is cooling. I only play it for maybe an hour or so a night. I had hoped for Skyrim in spaaaaaace. Instead I got Fallout in low earth orbit and I didn't particularly like Fallout 4.

I'll put my growing list of complaints with it in a spoiler tag so as not to spoil some plot beats for those who have not played it yet.

Begin spoilers:
*The magic space powers are stupid and don't really add a whole lot to the gameplay loop. It's like shouts were lifted from TES5 and shoe-horned in to the game.
*The whole Starborn/String Theory multiple universes was an incredibly lame, shallow, and pointless affair. You're in the massive vastness of space, with a grav drive that can take you anywhere, and Bethesda decided "Hey, you know what would be cool? We'll just keep you locked in the same tiny percentage of the Local Cluster and have you repeat everything!" Have the Artifacts link humanity to another race or another section of the Local Cluster. Anything other than that. It was lazy writing and, worse, a total waste of time invested in to getting there.
*Once you build a ship that suits your playstyle, there's never a need to visit a shipyard ever again.
*Likewise, for all the modules available to you, there's just no point in being a space trucker, a pirate, a smuggler, or anything else. The mission payouts are way too low and the in-game economy can't handle it.
*Romance options are...limited and uneven. You can romance Sarah, Sam, or Barret quickly but there is really no point in doing so. Andreja takes a long ass time to romance and there's no real extra payoff for investing that time.
*Base/outpost building is rather useless. Cool, I can build an outpost that farms mats for me and does some limited crafting but it is expensive to do so. I can't get a Trade Authority station in there nor GalBank so outside of crafting and mats, it is a giant resource sink with no real payoff.
*Why was House Va'ruun content cut to be held back as DLC? They're, allegedly, a major faction in the base game.yet you can't visit any of their worlds, because they do not exist, and they're only a smattering of the events you stumble upon.
*All the elements of a great game are there but they just don't gel and mesh together well. Everything feels bolted on like I am going from room to room instead of experiencing a whole house.

End spoilers

"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
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