Wizardry: Proving Grounds of the Mad Overlord Early Access

Early Access to Wizardry: Proving Grounds of the Mad Overlord is now available for Windows on GOG.com* and Steam. If the title is familiar, you have a good memory, as it was the first installment in the Wizardry series of first-person dungeon crawlers from 1981. This is a modernized revival that's said to be built "directly on top" of the original Apple II source code for an authentic experience. The Early Access Launch Trailer shows the modernized version with new graphics and familiar gameplay. Word is: "While the remake may look all new, the complete Apple II game is under the hood -- you can even view the original interface while you're playing." Here's more:
Wizardry: Proving Grounds of the Mad Overlord has been under development for nearly two years by a small but dedicated team at Digital Eclipse, a studio known for historical preservation of classic games such as The Making of Karateka and Atari 50: The Anniversary Celebration.

With the core game fully playable and several quality-of-life improvements already implemented (including one-button combat selection and streamlined party management), the team is now bringing it to Early Access to solicit feedback from fans of the long-running Wizardry series as well as modern RPG players.
*Blue's News may receive a commission on sales of this item.
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14.
 
Re: Wizardry: Proving Grounds of the Mad Overlord Early Access
Sep 18, 2023, 09:44
14.
Re: Wizardry: Proving Grounds of the Mad Overlord Early Access Sep 18, 2023, 09:44
Sep 18, 2023, 09:44
 
WannaLogAlready wrote on Sep 18, 2023, 04:56:
BoP, I finished Legend of Grimrock II thanks to a puzzle walkthrough or I wouldn't have, one every few meters.
I play games to explore and enjoy the world creation.

My lazy ass hates puzzles in any game really, only do them to progress.

Though in the office I resolved abstruse viral puzzle challenges including a few no one else could, one or two even when I explained them to the whole bunch.
True, there the alternative was working, so anything was preferable ...

Strangely enough, programming solutions, wich I loved and loved getting paid for it, is a kind of puzzle resolving.

Same here. if I want to play a puzzle game, I'll go play a puzzle game. I don't mind a few puzzles in my RPGs, and I know many of them have a history of puzzles, but they really slow down progress and fun imo. Grimrock 2 had some kind of puzzle (graveyard, maybe) that made no sense at all. Even after reading the hint online, I thought "That makes no sense at all...I would never have gotten that." Puzzles rely a lot on either memory or note taking and I have no memory and hate taking notes.
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 14.
Sep 18, 2023Sep 18 2023
     Re: Wizardry: Proving Grounds of the Mad Overlord Early Access