Wizardry: Proving Grounds of the Mad Overlord has been under development for nearly two years by a small but dedicated team at Digital Eclipse, a studio known for historical preservation of classic games such as The Making of Karateka and Atari 50: The Anniversary Celebration.*Blue's News may receive a commission on sales of this item.
With the core game fully playable and several quality-of-life improvements already implemented (including one-button combat selection and streamlined party management), the team is now bringing it to Early Access to solicit feedback from fans of the long-running Wizardry series as well as modern RPG players.
Orogogus wrote on Sep 18, 2023, 11:41:HorrorScope wrote on Sep 18, 2023, 10:43:That design element is a lot older than mobile gaming. The original 1981 game (originally written in Pascal) is an overlay option for this remake, so it's definitely not a mobile thing here. It's just how dungeon crawlers were for 7 Wizardries, 3 Bard's Tales and 2 Might & Magics. I think Dungeon Master in 1987 was the first crawler where monsters were on the map, but it didn't become standardized until Might & Magic 3 and Eye of the Beholder, both in 1991. Wizardry 7 in 1992 was probably the last major game with random encounters out of nowhere, except for games from Japanese developers, who seem to have really liked the old formula.
I own quite a few of these myself, with this Wizardry game the one thing that turns me off is the pop-up enimies on top of what looks like always the same background. That yells mobile game to me.
HorrorScope wrote on Sep 18, 2023, 10:43:That design element is a lot older than mobile gaming. The original 1981 game (originally written in Pascal) is an overlay option for this remake, so it's definitely not a mobile thing here. It's just how dungeon crawlers were for 7 Wizardries, 3 Bard's Tales and 2 Might & Magics. I think Dungeon Master in 1987 was the first crawler where monsters were on the map, but it didn't become standardized until Might & Magic 3 and Eye of the Beholder, both in 1991. Wizardry 7 in 1992 was probably the last major game with random encounters out of nowhere, except for games from Japanese developers, who seem to have really liked the old formula.
I own quite a few of these myself, with this Wizardry game the one thing that turns me off is the pop-up enimies on top of what looks like always the same background. That yells mobile game to me.
Saboth wrote on Sep 17, 2023, 17:39:Same.WannaLogAlready wrote on Sep 17, 2023, 14:42:
Fan of grid movement dungeon crawlers, bring it on !Legend of Grimrock I & II - II has puzzles too complicated
Might & Magic X Legacy +expansion - epic
Operencia The Stolen Sun - VR support
The fall of the dungeon guardians
Vaporum 1 & 2
The Bard's Tale IV Barrows Deep - can be played grid or normal.
Heroes of the Monkey Tavern - very good more combat than puzzles
Arakion Book One - *Early Access* but good
Starcrawlers
7 Mages - hard but good, finished thanks to cheat engine
Dungeon Kingdom Sign of the Moon
Dungeon Hero - cute
Dungeon Of Dragon Knight
Dungeons of Legend Cast Within
KryptCrawler - hard, has a guide in Steam - played with cheat engine
( Coldfire Keep
(( The Keep - console port, mmm
(( Ruzar The Life Stone, meh, uninstalled - buggy when played
(( Crystal Rift - too buggy by far, couldn´t finish it
((( The Deep Paths Labyrinth Of Andokost - poor and too hard,playable only with
CE table by Marc
Lol, pretty much 90% of these are in my library. The only thing I dislike with games like this is puzzles that are too complicated or not intuitive (or there are just too many of them, slowing down progress) or where you have classes that are tanks, but the enemies hit so hard even your tanks are no good, so you just have to "square dance" and try and hit enemies before they can hit you.
WannaLogAlready wrote on Sep 18, 2023, 04:56:
BoP, I finished Legend of Grimrock II thanks to a puzzle walkthrough or I wouldn't have, one every few meters.
I play games to explore and enjoy the world creation.
My lazy ass hates puzzles in any game really, only do them to progress.
Though in the office I resolved abstruse viral puzzle challenges including a few no one else could, one or two even when I explained them to the whole bunch.
True, there the alternative was working, so anything was preferable ...
Strangely enough, programming solutions, wich I loved and loved getting paid for it, is a kind of puzzle resolving.
ehushagen wrote on Sep 17, 2023, 13:49:
I'll be keeping a close eye on this one. I absolutely loved the Wizardry series and just recently beat 1, 2, and 3 again. I've watched a couple people streaming this and it definitely needs a little more time in the oven - it's still a little rough around the edges. Looks suuuuper promising, though!
WannaLogAlready wrote on Sep 17, 2023, 14:42:
Legend of Grimrock I & II - II has puzzles too complicated
MoreLuckThanSkill wrote on Sep 17, 2023, 14:46:
At least for me, I think this particular branch of technologically limited game development should die, regardless of how much nostalgia love it triggers in people.
Congrats though, to people who want another one of these.
WannaLogAlready wrote on Sep 17, 2023, 14:42:
Fan of grid movement dungeon crawlers, bring it on !Legend of Grimrock I & II - II has puzzles too complicated
Might & Magic X Legacy +expansion - epic
Operencia The Stolen Sun - VR support
The fall of the dungeon guardians
Vaporum 1 & 2
The Bard's Tale IV Barrows Deep - can be played grid or normal.
Heroes of the Monkey Tavern - very good more combat than puzzles
Arakion Book One - *Early Access* but good
Starcrawlers
7 Mages - hard but good, finished thanks to cheat engine
Dungeon Kingdom Sign of the Moon
Dungeon Hero - cute
Dungeon Of Dragon Knight
Dungeons of Legend Cast Within
KryptCrawler - hard, has a guide in Steam - played with cheat engine
( Coldfire Keep
(( The Keep - console port, mmm
(( Ruzar The Life Stone, meh, uninstalled - buggy when played
(( Crystal Rift - too buggy by far, couldn´t finish it
((( The Deep Paths Labyrinth Of Andokost - poor and too hard,playable only with
CE table by Marc
Bill Borre wrote on Sep 17, 2023, 14:24:Since 1-3 barely had any story, better start with 4. Thats when the whole Avatar-Virtue thing started.
Just yesterday I was thinking how cool it would be if someone redid Ultima's 1-9 in a single Unreal 5 game.
Legend of Grimrock I & II - II has puzzles too complicated
Might & Magic X Legacy +expansion - epic
Operencia The Stolen Sun - VR support
The fall of the dungeon guardians
Vaporum 1 & 2
The Bard's Tale IV Barrows Deep - can be played grid or normal.
Heroes of the Monkey Tavern - very good more combat than puzzles
Arakion Book One - *Early Access* but good
Starcrawlers
7 Mages - hard but good, finished thanks to cheat engine
Dungeon Kingdom Sign of the Moon
Dungeon Hero - cute
Dungeon Of Dragon Knight
Dungeons of Legend Cast Within
KryptCrawler - hard, has a guide in Steam - played with cheat engine
( Coldfire Keep
(( The Keep - console port, mmm
(( Ruzar The Life Stone, meh, uninstalled - buggy when played
(( Crystal Rift - too buggy by far, couldn´t finish it
((( The Deep Paths Labyrinth Of Andokost - poor and too hard,playable only with
CE table by Marc