Zoom in: After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity's Whitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.)
- He hoped this would allay fears of "install-bombing," where an angry user could keep deleting and re-installing a game to rack up fees to punish a developer.
- But an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.
Between the lines: Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).
- Games offered for charity or included in charities will be exempt from the fees. Unity will provide a way for developers to inform Unity that their games are being offered that way, Whitten said.
- As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.
- Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted).
Of note: Whitten estimates that only about 10% of Unity's developers will wind up having to pay any fees, given the thresholds games need to hit.
Mr. Tact wrote on Sep 13, 2023, 14:29:
IIs Unity in a dominant position? Are devs going to be forced to use Unity even if they don't like this because there isn't another viable choice?
MeanJim wrote on Sep 13, 2023, 22:14:RogueSix wrote on Sep 13, 2023, 18:21:
Exactly. Though credit where credit is due: You can opt out of Unity telemetry. I remember doing this via a link from within some game(s).
I block the entire unity3d.com domain as well as just not allowing games to bypass the firewall unless it's required for MP. I still do the above to reduce my firewall's log, and if I do have to allow a game through the firewall for MP.RogueSix wrote on Sep 13, 2023, 18:21:Or just block it with a firewall.
Each and every engine in the modern day has telemetry built in. And not just the big commercial ones like Unreal or Unity but also custom engines. Larian has been known to use telemetry extensively for their games. It is the main reason why they do such long early access periods. Swen has repeatedly referred to the collected data as "invaluable".
That's business as usual for the entire industry. We are getting the fuck spied out of us. That's how it is. Don't like it, don't play games or go back to Pong.RogueSix wrote on Sep 13, 2023, 18:21:I hope this will push more indies to Godot. We need alternatives to Unreal and Unity.
Regarding these news, I'm betting Sweeney has had his share of champagne lately. This is awesome news for Unreal. Every developer who isn't stuck with Unity, i.e. too deep into development to make the switch, will surely at least consider Unreal now.
jacobvandy wrote on Sep 13, 2023, 14:42:But...that means it is retroactive. Developers who already started making and selling their games before this, who agreed to a different set of terms, are now being forced to accept a very different one. I sure hope their previous agreement allowed for this because I can smell litigation coming for them.Prez wrote on Sep 13, 2023, 14:03:
Then change the retroactive bullshit. It would be acceptable I think if it wasn't for that.
It isn't retroactive, except that they'll factor in the total lifetime revenue and install count for an already released game to see where it fits into the fee schedule. They will only charge for installations which happen after the policy goes into effect on January 1.
HoSpanky wrote on Sep 13, 2023, 13:57:The million dollar/install limit is for big companies, the limit for indies is much smaller, 200,000 for both I believe.
Ok, I took a look at it and it won't absolutely decimate smaller companies. A game has to have sold over a million copies before they'll institute the fee, and it's a pretty small fee (as little as 1 cent). Also the game has to have made at least a million in revenue that year. This is realistically only going to affect big hit games that are making a good chunk of change to begin with.
BUT
It's still going to drive developers away from the engine. This announcement likely made sure that several developers, about to start a project, just chose a different engine for this reason alone.
RogueSix wrote on Sep 13, 2023, 18:21:
Exactly. Though credit where credit is due: You can opt out of Unity telemetry. I remember doing this via a link from within some game(s).
Delete C:\Users\<Username>\AppData\LocalLow\*\*\Unity\*\Analytics\ArchivedEvents
edit C:\Users\<Username>\AppData\LocalLow\*\*\Unity\<GUID>\Analytics\config.
<Username> is your username on the system you're logged into.
<GUID> is a large series of letters and numbers.
Copy and pase the following:
{
"analytics": { "enabled": false },
"connect": {
"limit_user_tracking": true,
"player_opted_out": true,
"enabled": false
},
"performance": { "enabled": false },
"dynamic": {
"coreBusinessMetrics": {
"enabled": false,
"timeToWaitForUserInfoS": 60
},
"analytics": {
"shouldCollectAutomation": false,
"timeToWaitForUserInfoS": 60
}
}
}
Set the file to read-only.
Additional Steps
----------------
As the aforementioned patch does not completely prevent Unity from phoning home, you may also wish to look into blocking the following domains:
cdp.cloud.unity3d.com
config.uca.cloud.unity3d.com
ecommerce.iap.unity3d.com
events.iap.unity3d.com
perf-events.cloud.unity3d.com
RogueSix wrote on Sep 13, 2023, 18:21:Or just block it with a firewall.
Each and every engine in the modern day has telemetry built in. And not just the big commercial ones like Unreal or Unity but also custom engines. Larian has been known to use telemetry extensively for their games. It is the main reason why they do such long early access periods. Swen has repeatedly referred to the collected data as "invaluable".
That's business as usual for the entire industry. We are getting the fuck spied out of us. That's how it is. Don't like it, don't play games or go back to Pong.
RogueSix wrote on Sep 13, 2023, 18:21:I hope this will push more indies to Godot. We need alternatives to Unreal and Unity.
Regarding these news, I'm betting Sweeney has had his share of champagne lately. This is awesome news for Unreal. Every developer who isn't stuck with Unity, i.e. too deep into development to make the switch, will surely at least consider Unreal now.
Mr. Tact wrote on Sep 13, 2023, 14:29:Many Indie devs can switch to Godot, but like everything, there's a learning curve and can't be done over night.
I'm just simply confused. Not only on why they think this is a good idea, but on why they think anyone isn't going to abandon any implementation of their engine forthwith... Then again, I don't know the market. Is Unity in a dominant position? Are devs going to be forced to use Unity even if they don't like this because there isn't another viable choice?
MeanJim wrote on Sep 13, 2023, 16:11:Jim wrote on Sep 13, 2023, 13:23:Unity has always phoned home. That part isn't new.
So unity has decided not to trust their users based on sales but instead have the app phone home on install. kind of shitty really. people upgrade regularly, will reinstall on new DLCs, also family sharing plans, etc.
https://www.youtube.com/watch?v=XAvt5L__8qY
HoSpanky wrote on Sep 13, 2023, 13:57:
Also the game has to have made at least a million in revenue that year.
Prez wrote on Sep 13, 2023, 13:27:
Slightly less asinine, but decidedly still asinine. Unity utterly deserves to fail as a direct result.
Jim wrote on Sep 13, 2023, 13:23:Unity has always phoned home. That part isn't new.
So unity has decided not to trust their users based on sales but instead have the app phone home on install. kind of shitty really. people upgrade regularly, will reinstall on new DLCs, also family sharing plans, etc.