eRe4s3r wrote on Sep 13, 2023, 03:51:
0.20€ per install if you are Pro license with more than 1000k installs (which is what even mid level successful Indy developers usually achieve)
holy shit is all I say there. The fall out in my circles is MASSIVE there is even talk of pulling old games entirely from steam. Ah, and from Gamepass specifically, and ESPECIALLY from Bundles.
1 million
sales would be a massive success for an actual indie studio (and not "established but not owned by a publisher"). But this is installs. And after some additional clarifications, each machine you install it on counts as a different installation (they want to send a machine id to their servers to check this).
Now there is one additional condition, for a Pro or Enterprise license (which are subscriptions) the company also needs to have had $1 mil income in the last 12 months before they get hit with the "per install" fee. But Unity is likely to go "We can see a lot of installs in this period, so that means you made a lot of money. Pay us.", which would force the company to spend time and money consulting their accountant (and possibly lawyer). For an indie studio, even a larger one, this added cost could easily kill them.
As an additional note, it seems that Unity now wants to pass the bill on to Microsoft if a Unity game is on Game Pass.
https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whittenAs for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.
I'm sure that will go over well with Microsoft...