IgWannA wrote on Aug 26, 2023, 07:05:There are two different things they're talking about. AFMF is the driver level implementation for AMD cards in the HYPR-RX driver package.
Because in the stage presentation he expressly said it would work across all DX11 and 12 games at a driver level. No dev implementation required. Per Euro gamer article: "AMD Fluid Motion Frames (AFMF), which is a driver-level frame generation option for all DirectX 11 and DirectX 12 titles". He also said it would work with "thousands of games". Also, I'm reading conflicting articles where some say it will be available on 5000 series radeon and above, and also RTX 2000 and above, so not limited to 7000 series radeon.
IgWannA wrote on Aug 26, 2023, 07:05:RogueSix wrote on Aug 25, 2023, 21:46:
I'm still not sure what is giving you the idea that it (FG) will simply work on all DX11/DX12 games? It won't. Not even on RX 7000 cards.
Because in the stage presentation he expressly said it would work across all DX11 and 12 games at a driver level. No dev implementation required. Per Euro gamer article: "AMD Fluid Motion Frames (AFMF), which is a driver-level frame generation option for all DirectX 11 and DirectX 12 titles". He also said it would work with "thousands of games". Also, I'm reading conflicting articles where some say it will be available on 5000 series radeon and above, and also RTX 2000 and above, so not limited to 7000 series radeon.
RogueSix wrote on Aug 25, 2023, 21:46:
I'm still not sure what is giving you the idea that it (FG) will simply work on all DX11/DX12 games? It won't. Not even on RX 7000 cards.
Because in the stage presentation he expressly said it would work across all DX11 and 12 games at a driver level. No dev implementation required. Per Euro gamer article: "AMD Fluid Motion Frames (AFMF), which is a driver-level frame generation option for all DirectX 11 and DirectX 12 titles". He also said it would work with "thousands of games". Also, I'm reading conflicting articles where some say it will be available on 5000 series radeon and above, and also RTX 2000 and above, so not limited to 7000 series radeon.
1badmf wrote on Aug 25, 2023, 22:09:
overall sales of GPUs are at an all time low so all that pandemic pricing just isn't viable anymore.
NVIDIA (NASDAQ: NVDA) today reported revenue for the second quarter ended July 30, 2023, of $13.51 billion, up 101% from a year ago and up 88% from the previous quarter. GAAP earnings per diluted share for the quarter were $2.48, up 854% from a year ago and up 202% from the previous quarter. Non-GAAP earnings per diluted share were $2.70, up 429% from a year ago and up 148% from the previous quarter.
Second-quarter revenue [Gaming] was $2.49 billion, up 11% from the previous quarter and up 22% from a year ago.
IgWannA wrote on Aug 25, 2023, 20:39:RogueSix wrote on Aug 25, 2023, 18:53:IgWannA wrote on Aug 25, 2023, 13:59:
The biggest take away from all this is that AMD are promising frame generation / interpolation for every DX 11 and 12 game, across ALL graphics cards. Coming 1Q24 apparently. Frame generation is currently only available on Nvidia 40xx cards and with a very limited number of games.
What?
FSR 3 still needs to be supported per game, of course, and it will certainly not just magically work with every DX11/12 game.
I corrected myself above regarding FG (not FSR 3), which will work on all DX 11 and 12 games but only with Radeon 7000+ series cards. I didn't touch on FSR 3, which will work on all cards but, as you say, only with games that support it.
The key enhancement in AMD FSR 3 over FSR 2 is the addition of frame generation.
[...]
However, our focus with FSR 3 has been on creating high-performance, high-quality frame generation technology that works across a broad range of products.
RogueSix wrote on Aug 25, 2023, 18:53:IgWannA wrote on Aug 25, 2023, 13:59:
The biggest take away from all this is that AMD are promising frame generation / interpolation for every DX 11 and 12 game, across ALL graphics cards. Coming 1Q24 apparently. Frame generation is currently only available on Nvidia 40xx cards and with a very limited number of games.
What?
FSR 3 still needs to be supported per game, of course, and it will certainly not just magically work with every DX11/12 game.
IgWannA wrote on Aug 25, 2023, 13:59:
The biggest take away from all this is that AMD are promising frame generation / interpolation for every DX 11 and 12 game, across ALL graphics cards. Coming 1Q24 apparently. Frame generation is currently only available on Nvidia 40xx cards and with a very limited number of games.
Overon wrote on Aug 25, 2023, 13:04:
Am I just an old guy yelling at clouds and get off my lawn?
Timmeh wrote on Aug 25, 2023, 12:19:El Pit wrote on Aug 25, 2023, 12:08:
While it is good to see AMD launch its own Frame Generation thing, I am just not a huge fan of it (neither Nvidia's DLSS). If the power of the GPU is so limited that it needs to downscale and then AI upscale and use "fake" frames and so on, it often shows. I have watched a friend playing Cyperpunk 2077 on a 4090 with DLSS and I think FG was turned on, too, and it just did not look good very often. Ghosting, and sometimes a sort of shimmering effect on e.g. fences and a sort of "bleeding" colors effect... I know, Nvidia and AMD (and most likely Intel) are working on improvements of their solutions but up to now, their solutions still have many obvious problems.
So - right now, no thank you. But good luck improving them and once they look as good as the original image, I will try this on my 7900XT.
I have a 4080 and i play cyberpunk a lot. You can max out the settings, i mean MAX them out at 4K with path tracing and psyco reflections if you use frame generation and DLSS set to QUALITY and get close to 80-100 FPS. You can get 130 FPS if you play at 1440.
I have done tons of testing with all these settings and 4K maxed out with frame gen and DLSS set to QUALITY and you can not tell the difference at all during game play. You have to stop and examine every little detail to find a problem. The game looks stunning.
With these things turned off i cant use even close to those settings and the game does not look even close to as good.
Frame generation in it's current state is garbage. Without them introducing some form of asynchronous reprojection as part of the rendering pipeline to make your inputs feel better, frame generation just makes games objectively feel worse. Full stop, not up for debate: Frame generation introduces MORE input lag the more you rely on it. Even with forced on Nvidia reflex the game feels terrible with frame generation on using RT Overdrive. Everything you do feels squishy, imprecise and delayed regardless of the frame counter displaying 90-100fps. It has nothing to do with "AAA developer eye" or "3D artist" or whatever nonsense you're spouting now. The crux of the issue is and always has been the input delay forced upon you by enabling frame generation. I'd take the smaller and harder to notice visual artifacts if they could make it "feel" 1:1 with player input. As it is the tech looks good in videos so show off but the minute you start to actually play it, the facade cracks, and you realize it's not worth the compromise when the game feels like garbage to actually play.These are not my opinions though, as I haven't tried it. I REALLY wanted to but didn't spring for a new video card when seeing stuff like this. I have a 3080 if it matters.
Simon Says wrote on Aug 25, 2023, 14:04:IgWannA wrote on Aug 25, 2023, 13:59:
The biggest take away from all this is that AMD are promising frame generation / interpolation for every DX 11 and 12 game, across ALL graphics cards.
No, it's gonna be tied to the driver/adrenaline software and be limited to some AMD GPUs ( rumors are RDNA3 and up only ).
Only the dedicated game implementations will be compatible with all GPUs.
IgWannA wrote on Aug 25, 2023, 13:59:
The biggest take away from all this is that AMD are promising frame generation / interpolation for every DX 11 and 12 game, across ALL graphics cards.
Overon wrote on Aug 25, 2023, 13:04:
Since the beginning of my gaming hobby, I have purchased graphics cards to have less blur.but modern times we get LCD monitors (vs CRT monitors) which have a tendency to increase blur, we have motion blur in games (I always turn that off, why does this exist?) and now we have DLSS3 and FSR3 which also have blur artifacts as they generate frames. What are we doing? Is this progress?
Am I just an old guy yelling at clouds and get off my lawn?