Epic First Run is an opt-in exclusivity program that offers third-party developers 100% net revenue of user spending on eligible products in their first six months of exclusivity on the Epic Games Store. When the exclusivity period ends, the revenue share captured from user spending will revert to 88%/12%.
WannaLogAlready wrote on Aug 23, 2023, 21:12:They were already paying through the nose for timed exclusives, I don't think a bit extra will make much difference.
Possibly one of the few ways to make an inroad into the Steam behemoth dominance.
jdreyer wrote on Aug 23, 2023, 21:27:Where did they post the amount that they were paying for timed to exclusives. They're guaranteeing a certain amount of money, whether that's made up by sales or by epic I don't think we know the answer.WannaLogAlready wrote on Aug 23, 2023, 21:12:They were already paying through the nose for timed exclusives, I don't think a bit extra will make much difference.
Possibly one of the few ways to make an inroad into the Steam behemoth dominance.
Hardline Mike wrote on Aug 23, 2023, 22:45:
I'm not sure keeping that extra 12% is worth the loss of the sales you'd get from people who only buy on Steam even with Steam taking 30% or whatever.
RedEye9 wrote on Aug 23, 2023, 22:17:jdreyer wrote on Aug 23, 2023, 21:27:Where did they post the amount that they were paying for timed to exclusives. They're guaranteeing a certain amount of money, whether that's made up by sales or by epic I don't think we know the answer.WannaLogAlready wrote on Aug 23, 2023, 21:12:They were already paying through the nose for timed exclusives, I don't think a bit extra will make much difference.
Possibly one of the few ways to make an inroad into the Steam behemoth dominance.
But is it really thrown into the fire if they recoup what they paid? From your link;Nucas wrote on Aug 24, 2023, 00:31:RedEye9 wrote on Aug 23, 2023, 22:17:jdreyer wrote on Aug 23, 2023, 21:27:Where did they post the amount that they were paying for timed to exclusives. They're guaranteeing a certain amount of money, whether that's made up by sales or by epic I don't think we know the answer.WannaLogAlready wrote on Aug 23, 2023, 21:12:They were already paying through the nose for timed exclusives, I don't think a bit extra will make much difference.
Possibly one of the few ways to make an inroad into the Steam behemoth dominance.
rev guarantees for indies, the major titles were getting huge pay offs in addition to that as the apple case revealed.
they paid 10 million dollars for control. they paid an astonishing 100+ million for borderlands 3. the amount they've thrown into the fire for exclusives is incredible.
Was it worth it for Epic? According to the document, 100 percent of the $80m minimum guarantee was recouped within just two weeks, with $100m generated in a fortnight. In the first two weeks, Epic made $9.2m from Borderlands 3, based on its 12 percent cut. Borderlands 3 achieved just over 1.5 million users on the store within that timeframe. Crucially for Epic, 53 percent of those users were new to the Epic Games Store.
RedEye9 wrote on Aug 24, 2023, 04:43:Doesn't that imply they didn't recoup what they paid? $9.2M for Epic in the first two weeks of sale doesn't sound like a strong start to matching $100M+ paid out unless there's reason to expect future sales to be linear instead of front-loaded.
But is it really thrown into the fire if they recoup what they paid? From your link;Was it worth it for Epic? According to the document, 100 percent of the $80m minimum guarantee was recouped within just two weeks, with $100m generated in a fortnight. In the first two weeks, Epic made $9.2m from Borderlands 3, based on its 12 percent cut. Borderlands 3 achieved just over 1.5 million users on the store within that timeframe. Crucially for Epic, 53 percent of those users were new to the Epic Games Store.
Hardline Mike wrote on Aug 23, 2023, 22:45:
I'm not sure keeping that extra 12% is worth the loss of the sales you'd get from people who only buy on Steam even with Steam taking 30% or whatever.
eRe4s3r wrote on Aug 24, 2023, 09:43:Stores don't set prices, publishers/developers do. Console games don't have steam features and they sell well, so the features thing isn't really a valid selling point. The epic model does work well in many cases, for example, early releases of games that really need more development time. They then are able to push a better completed steam release. Indie games also that might get completely lost in a steam release. I am reminded of a few years back some developer was bragging that he refused an epic deal and would be going with steam. Some good publicity there but completely disappeared after that. Was it really their best move?
The only way you could get me to ever use that store is if they had lower prices and better features.
They got neither.
Jim wrote on Aug 24, 2023, 09:56:From what we've heard, Valve does effectively set prices on other stores. A publisher/developer isn't able to set lower prices on Epic without Valve cutting off their Steam sales.eRe4s3r wrote on Aug 24, 2023, 09:43:Stores don't set prices, publishers/developers do. Console games don't have steam features and they sell well, so the features thing isn't really a valid selling point.
The only way you could get me to ever use that store is if they had lower prices and better features.
They got neither.
Overon wrote on Aug 24, 2023, 11:12:
I'm not a fan of exclusives that's what I'm not a fan of the Epic Store. It's a sad state of the market where Steam dominates and only billion dollar companies can compete and they can only do by timed exclusives and free give aways.