Epic First Run is an opt-in exclusivity program that offers third-party developers 100% net revenue of user spending on eligible products in their first six months of exclusivity on the Epic Games Store. When the exclusivity period ends, the revenue share captured from user spending will revert to 88%/12%.
Verno wrote on Aug 25, 2023, 14:16:You could have just said apathy instead of this entire paragraph. You obviously know they get more money from EGS and once you know that you've simply chosen to not add it to the metrics you use to make purchasing choices. I was mostly curious if there was an actual reason, but it doesn't seem like there is.thestryker wrote on Aug 24, 2023, 18:14:Verno wrote on Aug 24, 2023, 14:13:Out of curiosity why don't you care about the creators getting maximum revenue from the sales of their product? I started buying games published by indie developers on EGS (I totally get not caring about giving big publishers extra money, devs will never see a dime) simply so they get more of what I spend because it costs me nothing. I'm not demanding anyone do the same as it's a personal choice, but I'm curious what reason someone wouldn't.
Anyways to address your other point, it's not the job of consumers to directly reward creators, this isn't Patreon. I'm not directly paying someones salary, I don't have that agency in decisions when I decide to purchase a game. It's a product that I buy, that's the beginning and end of that relationship.
I'm an end consumer purchasing a product, I'm not an investor and this isn't children in sweatshops assembling phones or something. If I wanted to determine who gets paid what then I would purchase shares in the company. Let me ask you a question - do you take that even further and make sure that the revenue split actually goes to the people who make the product instead of dividends to executives, publishers or a shareholder who controls the whole company? I bet you don't. I wouldn't expect you to either, it's not reasonable to ask or expect consumers to weigh these things when they're just buying a simple product. I buy a game wherever I want based on a variety of factors - price, features, availability, marketing and so on. I don't sit there going "well golly if I bought Civ VI on Fanatical, the dev gets 17% instead of 15% on Steam". I don't have that information at hand readily and there are way too many platforms and storefronts for something that is not a purchasing factor for most consumers. Revenue splits are a business concern between respective parties.
Verno wrote on Aug 25, 2023, 14:16:What features are these that impact your playing of any game?
I only purchase games on the Epic Games Store when they beat the price on Steam because in most other respects it lacks feature parity. As a result, I don't buy many games on there because more often than not, they aren't cheaper.