Epic Offers New Games Commission-Free Exclusivity

The Epic First Run Program is a new initiative from Epic Games to encourage developers and publishers to release games exclusively on the Epic Games Store. For eligible products that launch after October 16th as six-month exclusives, Epic will forego its normal 12% commission and allow the creators to collect 100% of the proceeds of all sales. New releases without preexisting exclusivity deals with the Epic Games Store are eligible. Games can even still be sold on other stores as long as they use Epic's Access Keys System. Word is: "We are currently integrated with Green Man Gaming, Fanatical, Genba Digital, Humble Bundle and more." So, to summarize:
Epic First Run is an opt-in exclusivity program that offers third-party developers 100% net revenue of user spending on eligible products in their first six months of exclusivity on the Epic Games Store. When the exclusivity period ends, the revenue share captured from user spending will revert to 88%/12%.
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Re: Epic Offers New Games Commission-Free Exclusivity
Aug 25, 2023, 14:16
42.
Re: Epic Offers New Games Commission-Free Exclusivity Aug 25, 2023, 14:16
Aug 25, 2023, 14:16
 
thestryker wrote on Aug 24, 2023, 18:14:
Verno wrote on Aug 24, 2023, 14:13:
Anyways to address your other point, it's not the job of consumers to directly reward creators, this isn't Patreon. I'm not directly paying someones salary, I don't have that agency in decisions when I decide to purchase a game. It's a product that I buy, that's the beginning and end of that relationship.
Out of curiosity why don't you care about the creators getting maximum revenue from the sales of their product? I started buying games published by indie developers on EGS (I totally get not caring about giving big publishers extra money, devs will never see a dime) simply so they get more of what I spend because it costs me nothing. I'm not demanding anyone do the same as it's a personal choice, but I'm curious what reason someone wouldn't.

I'm an end consumer purchasing a product, I'm not an investor and this isn't children in sweatshops assembling phones or something. If I wanted to determine who gets paid what then I would purchase shares in the company. Let me ask you a question - do you take that even further and make sure that the revenue split actually goes to the people who make the product instead of dividends to executives, publishers or a shareholder who controls the whole company? I bet you don't. I wouldn't expect you to either, it's not reasonable to ask or expect consumers to weigh these things when they're just buying a simple product. I buy a game wherever I want based on a variety of factors - price, features, availability, marketing and so on. I don't sit there going "well golly if I bought Civ VI on Fanatical, the dev gets 17% instead of 15% on Steam". I don't have that information at hand readily and there are way too many platforms and storefronts for something that is not a purchasing factor for most consumers. Revenue splits are a business concern between respective parties.

I only purchase games on the Epic Games Store when they beat the price on Steam because in most other respects it lacks feature parity. As a result, I don't buy many games on there because more often than not, they aren't cheaper.
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