Verno wrote on Aug 24, 2023, 11:27:
People like Steam man, great features, constant iteration and it has the most title variety. Competitors have tried to differentiate themselves in various ways (mostly flawed IMO) but ultimately consumers keep choosing Steam. Valve has been a pretty good shepherd to PC gaming overall and sure they've benefited from it significantly but so have we.
Consumers redeem the free titles on other services but ultimately don't stick around for various reasons we can debate about. Epic tried to deny games from being offered on Steam and it didn't work, many people simply don't buy the game until its on Steam regardless of how cheap it is on EGS.
I don't deny the argument that Valve should be more accommodating with revenue shares but people forget that Valve took all of the risk in establishing the platform at a point in time where PC gaming was on the decline. Also they did make some concessions in response to Epic so kudos to Epic for that.
Valve took a risk? Really? I never saw it, and don't recall it as ever being a "risk"...;) Online software selling was hardly a new idea when Valve decided to expand on it and drop out of the game development business to enter the game distribution-store business. The global shareware business was booming, in fact, at that time, and it was mostly available through the Internet, even way back then. Valve changed its core business model, is what happened. The Internet was already growing like a wildfire. It wasn't much of a risk, as many companies today know.
BTW, Steamworks has plenty of "flaws", if you haven't noticed. It reminds me of Google's browsers perpetually being updated for flaws and bugs here and there (Chrome took millennia it seems to get out of beta...;)) Valve's daily bugfix notes for Steamworks are often voluminous. Steamworks has its share of problems, flaws, and complaints, never fear. I don't know how it's possible not to notice them, actually, as there have been so many of them. But like these things go, they are usually
minor "flaws" concerning only certain areas of the globe and certain software (people seem to loathe Valve's notions about global copyrights, and certain "fees" and location availabilities, for instance--lots of Steam detractors there, as I've seen over the years.)
Steamworks is as good a game distribution service as any other, but in no way is it "clearly superior"--I mean, maybe you might sincerely think so, and that's fine, of course, as opinions are never really "wrong" when we have them, are they?...;) I see people refusing to buy a game if it isn't offered on Steam as purely the product of ignorance and inexperience--n00b territory--far more than anything else, really--I do. Steam is the "go to" for noobs. Nothing wrong with that as long as it as recognized.
I have purchased from a variety of online services over the past decades, including Steam, and my favorite hands down is Gog. This opinion has been reached after literally decades of using both services. Basically--and truthfully--the only time I will not buy a game on Gog is when I must go to Steam to get it because it is not available on Gog. And here we get to the crux of the issue as to why I consider Gog so much better than Steamworks: Gog does not support DRM under any conditions. The company is principled in that way--it is the bedrock of the company, in fact. Steamworks/Valve has no such guiding principle! Steam will happily support any kind of DRM that the developer/publisher wishes to apply to his software. Denuvo--it doesn't matter. When buying from GOG,
I don't have to think about DRM--ever. If I contemplate a Steam purchase, I must check out the DRM, first! It's required for anyone who isn't a n00b, imo.
Here's the basic and serious flaw that sites like Steam have in supporting DRM. DRM is a concrete assertion by the game publisher that, whether the consumer pays for his copy of the software himself, or he doesn't, he will be
treated as though he stole it or intends to steal it! DRM assumes that even
paying customers are cheats and bootleggers. That is one of the biggest FLAWS I can imagine, personally, and it is a flaw that GOG does not have that Steamworks swims in. I note that you omitted this fundamental flaw from your praise of Steamworks. The assertion or the pretense that "the DRM is not noticeable in playing the game, so it doesn't matter," is simply the sort of rationalization that only a n00b would make. It's a complete evasion of the DRM question:
If I pay for my software--regardless of what anyone else may do--is it a benefit to me to be treated as though I am a dishonest thief?So, who is it who thinks that DRM is a worthless topic that has no meaning? Who is it who believes that DRM is 100% transparent, doesn't cost anything to develop or apply, and never affects the performance and stability of the software to which the DRM is applied? The
N00b, by George...;)
The N00b, and only the n00b, and nothing but the n00b...;)
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)