Epic Offers New Games Commission-Free Exclusivity

The Epic First Run Program is a new initiative from Epic Games to encourage developers and publishers to release games exclusively on the Epic Games Store. For eligible products that launch after October 16th as six-month exclusives, Epic will forego its normal 12% commission and allow the creators to collect 100% of the proceeds of all sales. New releases without preexisting exclusivity deals with the Epic Games Store are eligible. Games can even still be sold on other stores as long as they use Epic's Access Keys System. Word is: "We are currently integrated with Green Man Gaming, Fanatical, Genba Digital, Humble Bundle and more." So, to summarize:
Epic First Run is an opt-in exclusivity program that offers third-party developers 100% net revenue of user spending on eligible products in their first six months of exclusivity on the Epic Games Store. When the exclusivity period ends, the revenue share captured from user spending will revert to 88%/12%.
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Re: Epic Offers New Games Commission-Free Exclusivity
Aug 24, 2023, 12:01
21.
Re: Epic Offers New Games Commission-Free Exclusivity Aug 24, 2023, 12:01
Aug 24, 2023, 12:01
 
Good for Epic! I've thoroughly enjoyed watching Epic trying to stimulate competition in the online game-store retail marketplace by daring to compete with the retail marketing behemoths such as the old fuddy-duddies like Apple or Steamworks, to name just a couple of those whose brains are locked in monopolistic or semi-monopolistic thinking (like what has been Intel's problem for the past several years, etc). Online game sales are the core of the global software gaming business today--exactly where retail store shelves were in the marketing scheme of 20-30 years ago! On one hand, I want to shout about how long ago that was (seems like yesterday, but it was hardly that)--and on the other hand, I'm still amazed by how fast the entire picture has radically changed. There was a time when I could not conceive of any distribution schemes apart from the sale of boxed copies!...;)

Competition injected into any marketplace where there are too few competitors will create a beneficial atmosphere for consumers and is always a good thing, imo. With this proposal, a consumer could buy a new game in the first six months of its availability from Epic for 20% less than it would cost him on Steam if it was available there, and the game publisher/dev could still come out ahead by 10% on each copy sold over what the same number of copies sold through Steamworks would put into his pocket! This is assuming that the dev/publisher would incentivize his retail customers by giving them 20% of his total 30% savings during the initial Epic exclusivity period, of course. But even if the devs/publishers pass none of the savings back to their retail customers, they still come out at least 30% ahead of where bog-standard Steam retail pricing would put them (Assuming Valve still runs with its traditional 30% commissions)!

One-size-fits-all might be a compelling economic scenario (or I should say "compelled" economic strategy) somewhere in some struggling fascist or teetering communist economy, certainly, but it's not something that works or will ever work in a vigorously competitive capitalist economy. Competition is great, and whatever Epic wants to do that stimulates it is A-OK with me.

It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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