NVIDIA Debuts DLSS 3.5; Half-Life 2 RTX Announced

NVIDIA announces the launch of DLSS 3.5, a new iteration of its image enhancement/upscaling software that introduces a feature called Ray Reconstruction for higher quality visuals. Word is this is being shown off this week at gamescom and will begin appearing in new and existing games this (northern) autumn. Word is we will see this in Cyberpunk 2077 & Cyberpunk 2077: Phantom Liberty in September, Alan Wake 2 in October, and to Portal RTX this fall as well. It will also be a day one launch on GeForce NOW. Here's a video showing off Ray Reconstruction and here's a Cyberpunk 2077: Phantom Liberty 4K DLSS 3.5 Gameplay Reveal showing the impact it has on the sci-fi RPG. This post has more details. Last, but not least, is a confirmation of some rumors in the announcement of Half-Life 2 RTX, a community-made remaster of Valve's classic first-person shooter with support for ray tracing and other modern features. It does not have a release date, but the Announce Trailer has a look and this post has the latest:
Half-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2’s top mod teams, now working together under the banner of Orbifold Studios. Using the latest version of RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valve’s Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers. Take a first look in the announce trailer for Half-Life 2 RTX: An RTX Remix Project:

As with the Portal projects, almost every asset is being reconstructed in high fidelity, and full ray tracing (otherwise known as path tracing) is being leveraged to bring cutting-edge graphics to Half-Life 2. In Half-Life 2 RTX, average world textures have 8X the pixels, and assets like the suit feature 20X the geometric detail of the original game. You can now see the fabric weavings around the joints of the suit, and the interplay of plastics and metals that compose the chest, leg, and arm pieces.
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Re: Half-Life 2 RTX Announced
Aug 22, 2023, 20:09
23.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 20:09
Aug 22, 2023, 20:09
 
Pr()ZaC wrote on Aug 22, 2023, 20:00:
thestryker wrote on Aug 22, 2023, 19:06:
Pr()ZaC wrote on Aug 22, 2023, 15:09:
I'm still on the 30X0 wagon so SCREW YOU GUYS! Furious2
If you're referring to the DLSS 3.5 part it's compatible with all RTX GPUs nvidia has just royally screwed up at marketing as Frame Generation (which is all they should have called DLSS 3.0) is still RTX 40 series+ only.
I want to believe.
https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstruction/
GeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution and DLAA.

Ray Reconstruction is a new option for developers to improve image quality for their ray-traced titles and is offered as part of DLSS 3.5. Rasterized games featuring DLSS 3.5 also include our latest updates to Super Resolution and DLAA, but will not benefit from Ray Reconstruction due to the lack of ray-traced effects.

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    Re: Half-Life 2 RTX Announced
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