Half-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2’s top mod teams, now working together under the banner of Orbifold Studios. Using the latest version of RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valve’s Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers. Take a first look in the announce trailer for Half-Life 2 RTX: An RTX Remix Project:
As with the Portal projects, almost every asset is being reconstructed in high fidelity, and full ray tracing (otherwise known as path tracing) is being leveraged to bring cutting-edge graphics to Half-Life 2. In Half-Life 2 RTX, average world textures have 8X the pixels, and assets like the suit feature 20X the geometric detail of the original game. You can now see the fabric weavings around the joints of the suit, and the interplay of plastics and metals that compose the chest, leg, and arm pieces.
Saboth wrote on Aug 22, 2023, 13:49:
Nah, screw Nvidia. Just jumped from my 3070 to a 7900 xt and zero regrets. For $100 less than a 4070ti, I've got more VRAM and performance between a 4070ti and 4080. Been an Nvidia fanboy for well over a decade, but not putting up with their bad business practices any longer. Not really interested in those fake frames, either. Go look at some videos of tearing and artifacts in games with DLSS 3.0 turned on. I don't want my UI or instruments going all weird when I play a game. As for ray tracing...turned it on once and wondered what the big deal was, then turned it off.
jacobvandy wrote on Aug 23, 2023, 02:44:
NVIDIA created Quake 2 RTX and Portal RTX to show off what this tool can do. Now it seems they're sponsoring community mod projects to further that promotion.
gfunk wrote on Aug 23, 2023, 00:20:
The HL2 RTX preview is a bit misleading, RTX is one thing but the textures have clearly been updated too, is RTX less about ray tracing now and more about general uplift?
RTX Remix is able to capture the textures, geometry, lighting, and cameras thanks to an innovative, custom D3D9 Runtime called the RTX Remix Runtime. Classic games like Morrowind use the D3D9 runtime to send draw calls (rendering instructions) to the GPU. RTX Remix Runtime intercepts those draw calls, interprets them into distinct assets, and reassembles those assets into an identical scene. From there, RTX Remix converts the assets and scene into the widely adopted Universal Scene Description (USD) open 3D framework, which is the foundation of the NVIDIA Omniverse platform for building and operating custom 3D pipelines.
Since RTX Remix is built on NVIDIA Omniverse, these USD game assets can easily be imported into the RTX Remix application, or any other Omniverse app or connector, including game industry-standard apps such as Adobe Substance 3D Painter, Autodesk Maya, 3ds Max, Blender, SideFX Houdini, and Epic Games’ Unreal Engine. Mod teams can collaboratively improve and replace assets, and visualize each change, as the asset syncs from the Omniverse connector to Remix’s viewport. This powerful workflow is going to change how modding communities approach the games they mod, giving modders a single unified workflow that allows them to carry their knowledge forward to a variety of titles, enabling the remastering of a diverse set of games without having to learn a multitude of proprietary tools.
thestryker wrote on Aug 22, 2023, 20:09:Amen.Pr()ZaC wrote on Aug 22, 2023, 20:00:while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution and DLAA.thestryker wrote on Aug 22, 2023, 19:06:I want to believe.Pr()ZaC wrote on Aug 22, 2023, 15:09:If you're referring to the DLSS 3.5 part it's compatible with all RTX GPUs nvidia has just royally screwed up at marketing as Frame Generation (which is all they should have called DLSS 3.0) is still RTX 40 series+ only.
I'm still on the 30X0 wagon so SCREW YOU GUYS!
Pr()ZaC wrote on Aug 22, 2023, 20:00:https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstruction/thestryker wrote on Aug 22, 2023, 19:06:I want to believe.Pr()ZaC wrote on Aug 22, 2023, 15:09:If you're referring to the DLSS 3.5 part it's compatible with all RTX GPUs nvidia has just royally screwed up at marketing as Frame Generation (which is all they should have called DLSS 3.0) is still RTX 40 series+ only.
I'm still on the 30X0 wagon so SCREW YOU GUYS!
GeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution and DLAA.
Ray Reconstruction is a new option for developers to improve image quality for their ray-traced titles and is offered as part of DLSS 3.5. Rasterized games featuring DLSS 3.5 also include our latest updates to Super Resolution and DLAA, but will not benefit from Ray Reconstruction due to the lack of ray-traced effects.
thestryker wrote on Aug 22, 2023, 19:06:I want to believe.Pr()ZaC wrote on Aug 22, 2023, 15:09:If you're referring to the DLSS 3.5 part it's compatible with all RTX GPUs nvidia has just royally screwed up at marketing as Frame Generation (which is all they should have called DLSS 3.0) is still RTX 40 series+ only.
I'm still on the 30X0 wagon so SCREW YOU GUYS!
thestryker wrote on Aug 22, 2023, 19:06:Pr()ZaC wrote on Aug 22, 2023, 15:09:If you're referring to the DLSS 3.5 part it's compatible with all RTX GPUs nvidia has just royally screwed up at marketing as Frame Generation (which is all they should have called DLSS 3.0) is still RTX 40 series+ only.
I'm still on the 30X0 wagon so SCREW YOU GUYS!
Pr()ZaC wrote on Aug 22, 2023, 15:09:If you're referring to the DLSS 3.5 part it's compatible with all RTX GPUs nvidia has just royally screwed up at marketing as Frame Generation (which is all they should have called DLSS 3.0) is still RTX 40 series+ only.
I'm still on the 30X0 wagon so SCREW YOU GUYS!
phinn wrote on Aug 22, 2023, 18:25:Prez wrote on Aug 22, 2023, 17:21:
Just out of curiosity how would that run the games shown above?
3070 does well with RT gaming. I played all of Portal RTX with it using DLSS of course. CP2077 RT high too.
Prez wrote on Aug 22, 2023, 17:21:
Just out of curiosity how would that run the games shown above?
Saboth wrote on Aug 22, 2023, 13:49:
Nah, screw Nvidia. Just jumped from my 3070 to a 7900 xt and zero regrets. For $100 less than a 4070ti, I've got more VRAM and performance between a 4070ti and 4080. Been an Nvidia fanboy for well over a decade, but not putting up with their bad business practices any longer. Not really interested in those fake frames, either. Go look at some videos of tearing and artifacts in games with DLSS 3.0 turned on. I don't want my UI or instruments going all weird when I play a game. As for ray tracing...turned it on once and wondered what the big deal was, then turned it off.
phinn wrote on Aug 22, 2023, 13:17:
If you're budget constrained DM me you can have my RTX 3070 FE for $300 plus shipping if you want
Game Ready for Starfield
This new Game Ready Driver provides the best gaming experience for the latest new games including Starfield and the ICARUS: New Frontiers expansion.
Fixed Gaming Bugs
- [Battlefield 2042] Game stability can decrease when applying GeForce Experience Freestyle filters [4170804]
- [Ratchet & Clank: Rift Apart] Performance fluctuations due to issues between DirectStorage and NVIDIA Reflex [4212649]
Fixed General Bugs
- [Vegas Pro FX] Preview not working on some notebook configurations [3752618] ]
PHJF wrote on Aug 22, 2023, 16:45:
Cool story leaving Nvidia, but I'll stick with my RTX card with excellent drivers, excellent performance, and having a company that pushes the envelope...
Ahem...
HAHHAHAHAHAHAHAHAHAHAHA!!!1111
Saboth wrote on Aug 22, 2023, 13:49:
bad business practices.