NVIDIA Debuts DLSS 3.5; Half-Life 2 RTX Announced

NVIDIA announces the launch of DLSS 3.5, a new iteration of its image enhancement/upscaling software that introduces a feature called Ray Reconstruction for higher quality visuals. Word is this is being shown off this week at gamescom and will begin appearing in new and existing games this (northern) autumn. Word is we will see this in Cyberpunk 2077 & Cyberpunk 2077: Phantom Liberty in September, Alan Wake 2 in October, and to Portal RTX this fall as well. It will also be a day one launch on GeForce NOW. Here's a video showing off Ray Reconstruction and here's a Cyberpunk 2077: Phantom Liberty 4K DLSS 3.5 Gameplay Reveal showing the impact it has on the sci-fi RPG. This post has more details. Last, but not least, is a confirmation of some rumors in the announcement of Half-Life 2 RTX, a community-made remaster of Valve's classic first-person shooter with support for ray tracing and other modern features. It does not have a release date, but the Announce Trailer has a look and this post has the latest:
Half-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2’s top mod teams, now working together under the banner of Orbifold Studios. Using the latest version of RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valve’s Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers. Take a first look in the announce trailer for Half-Life 2 RTX: An RTX Remix Project:

As with the Portal projects, almost every asset is being reconstructed in high fidelity, and full ray tracing (otherwise known as path tracing) is being leveraged to bring cutting-edge graphics to Half-Life 2. In Half-Life 2 RTX, average world textures have 8X the pixels, and assets like the suit feature 20X the geometric detail of the original game. You can now see the fabric weavings around the joints of the suit, and the interplay of plastics and metals that compose the chest, leg, and arm pieces.
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29.
 
Re: Half-Life 2 RTX Announced
Aug 23, 2023, 12:02
El Pit
 
29.
Re: Half-Life 2 RTX Announced Aug 23, 2023, 12:02
Aug 23, 2023, 12:02
 El Pit
 
Saboth wrote on Aug 22, 2023, 13:49:
Nah, screw Nvidia. Just jumped from my 3070 to a 7900 xt and zero regrets. For $100 less than a 4070ti, I've got more VRAM and performance between a 4070ti and 4080. Been an Nvidia fanboy for well over a decade, but not putting up with their bad business practices any longer. Not really interested in those fake frames, either. Go look at some videos of tearing and artifacts in games with DLSS 3.0 turned on. I don't want my UI or instruments going all weird when I play a game. As for ray tracing...turned it on once and wondered what the big deal was, then turned it off.

Same here. Voted with my wallet against Nvidia's greedy pricing and especially trying to screw over customers with their alternate 4080 (the one that became the overpriced 4070 Ti eventually after greedy green got caught). I am happy with my 7900 XT, no problems up to now and it outperforms more expensive Nvidia cards when it comes to rasterization. Good value for the money AMD asked.
But now with AI, all of the GPU producers are moving away from gaming and trying to get a nice cut of the AI cake. I guess the next GPUs will be even much more expensive and will only be b-grade AI gpu rejects.
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
"Only a Sith deals in absolutes." (Obi-Wan Kenobi, Jedi)
Founder, president, and only member of the official "Grumpy Old Gamers Club". Please do not apply.
28.
 
Re: Half-Life 2 RTX Announced
Aug 23, 2023, 08:50
28.
Re: Half-Life 2 RTX Announced Aug 23, 2023, 08:50
Aug 23, 2023, 08:50
 
jacobvandy wrote on Aug 23, 2023, 02:44:

NVIDIA created Quake 2 RTX and Portal RTX to show off what this tool can do. Now it seems they're sponsoring community mod projects to further that promotion.

Fair enough. It's annoying AMD users miss out but I guess nothing is free
27.
 
Re: Half-Life 2 RTX Announced
Aug 23, 2023, 02:44
27.
Re: Half-Life 2 RTX Announced Aug 23, 2023, 02:44
Aug 23, 2023, 02:44
 
gfunk wrote on Aug 23, 2023, 00:20:
The HL2 RTX preview is a bit misleading, RTX is one thing but the textures have clearly been updated too, is RTX less about ray tracing now and more about general uplift?

As described above, yes, these modders are overhauling the models and textures as well as adding ray-traced lighting. At the very least, updating all textures is required to provide the material properties ray-tracing needs to work realistically. But RTX does not just refer to the ray-tracing itself, it's an entire suite of NVIDIA's proprietary tech and tools. 'RTX Remix' is one of these tools they have created which allows for more easily modding the graphics of old games which run 32-bit executables and/or old versions of DirectX (which would make adding ray-tracing almost impossible without having the source code and ability to re-write a lot of the game). From another of their blog posts on the subject:

RTX Remix is able to capture the textures, geometry, lighting, and cameras thanks to an innovative, custom D3D9 Runtime called the RTX Remix Runtime. Classic games like Morrowind use the D3D9 runtime to send draw calls (rendering instructions) to the GPU. RTX Remix Runtime intercepts those draw calls, interprets them into distinct assets, and reassembles those assets into an identical scene. From there, RTX Remix converts the assets and scene into the widely adopted Universal Scene Description (USD) open 3D framework, which is the foundation of the NVIDIA Omniverse platform for building and operating custom 3D pipelines.

Since RTX Remix is built on NVIDIA Omniverse, these USD game assets can easily be imported into the RTX Remix application, or any other Omniverse app or connector, including game industry-standard apps such as Adobe Substance 3D Painter, Autodesk Maya, 3ds Max, Blender, SideFX Houdini, and Epic Games’ Unreal Engine. Mod teams can collaboratively improve and replace assets, and visualize each change, as the asset syncs from the Omniverse connector to Remix’s viewport. This powerful workflow is going to change how modding communities approach the games they mod, giving modders a single unified workflow that allows them to carry their knowledge forward to a variety of titles, enabling the remastering of a diverse set of games without having to learn a multitude of proprietary tools.

NVIDIA created Quake 2 RTX and Portal RTX to show off what this tool can do. Now it seems they're sponsoring community mod projects to further that promotion.
26.
 
Re: Half-Life 2 RTX Announced
Aug 23, 2023, 00:20
26.
Re: Half-Life 2 RTX Announced Aug 23, 2023, 00:20
Aug 23, 2023, 00:20
 
The HL2 RTX preview is a bit misleading, RTX is one thing but the textures have clearly been updated too, is RTX less about ray tracing now and more about general uplift?
25.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 21:34
JTW
25.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 21:34
Aug 22, 2023, 21:34
JTW
 
I can't wait to play Kleiner's Lab: The Game.
24.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 20:12
24.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 20:12
Aug 22, 2023, 20:12
 
thestryker wrote on Aug 22, 2023, 20:09:
Pr()ZaC wrote on Aug 22, 2023, 20:00:
thestryker wrote on Aug 22, 2023, 19:06:
Pr()ZaC wrote on Aug 22, 2023, 15:09:
I'm still on the 30X0 wagon so SCREW YOU GUYS! Furious2
If you're referring to the DLSS 3.5 part it's compatible with all RTX GPUs nvidia has just royally screwed up at marketing as Frame Generation (which is all they should have called DLSS 3.0) is still RTX 40 series+ only.
I want to believe.
while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution and DLAA.
Amen.
23.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 20:09
23.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 20:09
Aug 22, 2023, 20:09
 
Pr()ZaC wrote on Aug 22, 2023, 20:00:
thestryker wrote on Aug 22, 2023, 19:06:
Pr()ZaC wrote on Aug 22, 2023, 15:09:
I'm still on the 30X0 wagon so SCREW YOU GUYS! Furious2
If you're referring to the DLSS 3.5 part it's compatible with all RTX GPUs nvidia has just royally screwed up at marketing as Frame Generation (which is all they should have called DLSS 3.0) is still RTX 40 series+ only.
I want to believe.
https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstruction/
GeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution and DLAA.

Ray Reconstruction is a new option for developers to improve image quality for their ray-traced titles and is offered as part of DLSS 3.5. Rasterized games featuring DLSS 3.5 also include our latest updates to Super Resolution and DLAA, but will not benefit from Ray Reconstruction due to the lack of ray-traced effects.

22.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 20:00
22.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 20:00
Aug 22, 2023, 20:00
 
thestryker wrote on Aug 22, 2023, 19:06:
Pr()ZaC wrote on Aug 22, 2023, 15:09:
I'm still on the 30X0 wagon so SCREW YOU GUYS! Furious2
If you're referring to the DLSS 3.5 part it's compatible with all RTX GPUs nvidia has just royally screwed up at marketing as Frame Generation (which is all they should have called DLSS 3.0) is still RTX 40 series+ only.
I want to believe.
21.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 19:10
21.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 19:10
Aug 22, 2023, 19:10
 
thestryker wrote on Aug 22, 2023, 19:06:
Pr()ZaC wrote on Aug 22, 2023, 15:09:
I'm still on the 30X0 wagon so SCREW YOU GUYS! Furious2
If you're referring to the DLSS 3.5 part it's compatible with all RTX GPUs nvidia has just royally screwed up at marketing as Frame Generation (which is all they should have called DLSS 3.0) is still RTX 40 series+ only.

Wow, yeah, that's fucked up. I assumed this 3.5 stuff was only for the new cards, also...
20.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 19:06
20.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 19:06
Aug 22, 2023, 19:06
 
Pr()ZaC wrote on Aug 22, 2023, 15:09:
I'm still on the 30X0 wagon so SCREW YOU GUYS! Furious2
If you're referring to the DLSS 3.5 part it's compatible with all RTX GPUs nvidia has just royally screwed up at marketing as Frame Generation (which is all they should have called DLSS 3.0) is still RTX 40 series+ only.
19.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 19:01
Prez
 
19.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 19:01
Aug 22, 2023, 19:01
 Prez
 
phinn wrote on Aug 22, 2023, 18:25:
Prez wrote on Aug 22, 2023, 17:21:
Just out of curiosity how would that run the games shown above?

3070 does well with RT gaming. I played all of Portal RTX with it using DLSS of course. CP2077 RT high too.

I might DM you in a day or so...
"The assumption that animals are without rights, and the illusion that our treatment of them has no moral significance, is a positively outrageous example of Western crudity and barbarity. Universal compassion is the only guarantee of morality."
Avatar 17185
18.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 18:25
18.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 18:25
Aug 22, 2023, 18:25
 
Prez wrote on Aug 22, 2023, 17:21:
Just out of curiosity how would that run the games shown above?

3070 does well with RT gaming. I played all of Portal RTX with it using DLSS of course. CP2077 RT high too.
17.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 18:16
Osc8r
 
17.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 18:16
Aug 22, 2023, 18:16
 Osc8r
 
Saboth wrote on Aug 22, 2023, 13:49:
Nah, screw Nvidia. Just jumped from my 3070 to a 7900 xt and zero regrets. For $100 less than a 4070ti, I've got more VRAM and performance between a 4070ti and 4080. Been an Nvidia fanboy for well over a decade, but not putting up with their bad business practices any longer. Not really interested in those fake frames, either. Go look at some videos of tearing and artifacts in games with DLSS 3.0 turned on. I don't want my UI or instruments going all weird when I play a game. As for ray tracing...turned it on once and wondered what the big deal was, then turned it off.

DLSS is awesome IMO, I always have it enabled to some degree where possible. Not sure if I've tried version 3 yet though, but it seemed far more beneficial than the AMD variant, plus i still much prefer Gsync over freesync or whatever they call them these days.

I just replaced my 3600x CPU with a 5800X3D and my 2080TI with a PNY 4080.

Best upgrade i ever did, i can't even hear my PC anymore, it's sooooo quiet (and cool!). And that's with the same case and CPU cooler. Which is one of the primary factors i didn't go the AMD GPU route, their thermals, power consumption, and acoustic performance seemed quite lacking, at least in the models i looked at.

But as long as everyone is happy with their purchases that's all that matters! I just hope Intel brings some competition soon... all GPU's are wayyyyyyyyyyyyy overpriced.

This comment was edited on Aug 22, 2023, 21:32.
Avatar 24533
16.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 17:21
Prez
 
16.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 17:21
Aug 22, 2023, 17:21
 Prez
 
phinn wrote on Aug 22, 2023, 13:17:
If you're budget constrained DM me you can have my RTX 3070 FE for $300 plus shipping if you want

Just out of curiosity how would that run the games shown above?
"The assumption that animals are without rights, and the illusion that our treatment of them has no moral significance, is a positively outrageous example of Western crudity and barbarity. Universal compassion is the only guarantee of morality."
Avatar 17185
15.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 17:14
15.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 17:14
Aug 22, 2023, 17:14
 
In semi-related news, the GRD for Starfield has been released (537.13).

Game Ready for Starfield

This new Game Ready Driver provides the best gaming experience for the latest new games including Starfield and the ICARUS: New Frontiers expansion.

Fixed Gaming Bugs

  • [Battlefield 2042] Game stability can decrease when applying GeForce Experience Freestyle filters [4170804]
  • [Ratchet & Clank: Rift Apart] Performance fluctuations due to issues between DirectStorage and NVIDIA Reflex [4212649]

Fixed General Bugs

  • [Vegas Pro FX] Preview not working on some notebook configurations [3752618] ]

-=Threadcrappeur Extraordinaire=-
14.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 16:49
14.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 16:49
Aug 22, 2023, 16:49
 
PHJF wrote on Aug 22, 2023, 16:45:

Cool story leaving Nvidia, but I'll stick with my RTX card with excellent drivers, excellent performance, and having a company that pushes the envelope...

Ahem...

HAHHAHAHAHAHAHAHAHAHAHA!!!1111

Why laugh at the truth and the facts he stated? Salty much?
-=Threadcrappeur Extraordinaire=-
13.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 16:45
PHJF
 
13.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 16:45
Aug 22, 2023, 16:45
 PHJF
 

Cool story leaving Nvidia, but I'll stick with my RTX card with excellent drivers, excellent performance, and having a company that pushes the envelope...

Ahem...

HAHHAHAHAHAHAHAHAHAHAHA!!!1111
Steam + PSN: PHJF
Avatar 17251
12.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 15:49
12.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 15:49
Aug 22, 2023, 15:49
 
Sounds awesome. That Ray Reconstruction tech could literally be yet another game changer made by nVidia. Progress on the ray-tracing front is slow because we only get new, more capable hardware every two+ years. But if we had an AI that can figure out (reconstruct) what a certain image would look like with full real-time ray-tracing enabled, while only requiring a fraction of the computing power for the reconstruction, then that is potentially a huge leap forward.

I'm definitely looking forward to seeing the first results of this tech in action. The reconstructed lighting will naturally never be as laser-accurate as "real" real-time ray-tracing, of course, but I'm sure that it doesn't have to be for a perfect illusion. In fact, there is always a certain factor of diffusion with light so an image would actually appear more natural and more realistic if it wasn't 100% laser-accurate. Let's go, nVidia. Let's do this shit!
-=Threadcrappeur Extraordinaire=-
11.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 15:27
11.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 15:27
Aug 22, 2023, 15:27
 
RTX Quake runs really well on my 6900XT...;) Yawn... Any old game would look a lot better with much better textures and some upgrade work on the game engine.
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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10.
 
Re: Half-Life 2 RTX Announced
Aug 22, 2023, 15:27
10.
Re: Half-Life 2 RTX Announced Aug 22, 2023, 15:27
Aug 22, 2023, 15:27
 
Saboth wrote on Aug 22, 2023, 13:49:
bad business practices.

Cool story leaving Nvidia, but I'll stick with my RTX card with excellent drivers, excellent performance, and having a company that pushes the envelope with technology including RTX Remix, DLSS 3.5, etc. Not a quarter goes by where they don't announce something cool. I like AMD for my power efficient Ryzen 5800X CPU. Been great for 3 years, but their GPUs are not impressive.

This comment was edited on Aug 22, 2023, 16:24.
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