Looking forward to this.
Need to finish up Calisto Protocol first, which I am actually enjoying now that I have guns (the early melee combat is a bit unbalanced and awkward IMO). The game is not terrible, despite all the hate. The engine is very smooth (compared to the still rather glitchy Dead Space) and the story is very good. The visuals are stunning, and the game runs silky smooth. I'm getting a rock steady 95 FPS with everything on high.
Where it does fail is the overly linear parts of the game. There are a lot times when you aren't actually playing. You just press a key to start a sequence of events. For instance, any time you are crawling through a vent, climbing a ladder, or squeezing through a narrow space, you are essentially in a scripted sequence. It feels cheap and lazy, and ruins the immersion. I think it was a poor artistic decision at best, or laziness at worst. The other annoyance is if something jumps on you, combat changes to a childish game of tap the stomp key repeatedly until you shake it off, but there is no real feel to how to do this properly. You basically need to start bashing the stomp key immediately and fast enough to throw him off, or the game goes right to the you getting torn apart and killed scripted sequence. It feels like it's purely luck and nothing to do with any combat skill, so I just try not to get jumped.
It also suffers from some really annoying save game points. Sometimes you have to replay a huge area over again just to get back to the spot where some boss killed you, and then rinse and repeat several times until you beat that boss.
I'm enjoying it, and I can recommend it if you liked Dead Space, but it does have it's flaws.
"Turns out I’m 'woke.' All along, I thought I was just compassionate, kind, and good at history. "