AMD Announces Starfield Partnership; What About Other Hardware?

AMD and Bethesda Softworks announce a partnership for the PC edition of Starfield, detailing features the space game will support when played under AMD hardware, mentioning graphics cards, CPUs, and Xbox. There's a dedicated Starfield Section on the AMD website with more on the news. It offers this video where discussing what this means for AMD users. There's a post on Wccftech discussing what this means for non-AMD users, noting that it seems one of the things AMD is paying for is to block support for competing technologies. Word is: "Looking at the other camp (AMD), out of the 13 or so sponsored AAA titles, only 3 titles received support for DLSS. This is something to be concerned about since these are major AMD-sponsored titles and game developers might have been asked to keep upscaling technology exclusivity to the Radeon camp since there's no reason to not have DLSS or XeSS support within these titles. Even in Intel's camp, the company has been very open in the integration of its own and competition tech in AAA titles." Here's more on the collaboration:
Leading up to the launch of the highly anticipated title on September 6, AMD and Bethesda are working closely together to deliver exceptional performance and stunning visuals to the expansive universe of Starfield on Xbox consoles, as well as on gaming PCs powered by Ryzen 7000 Series processors and Radeon 7000 Series graphics.

In addition, gamers will be able to take advantage of advanced AMD features and technologies that deliver a truly immersive gaming experience, including the advanced cross-platform AMD FidelityFX Super Resolution 2 upscaling technology.
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Re: AMD Starfield Partnership
Jun 28, 2023, 21:57
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Re: AMD Starfield Partnership Jun 28, 2023, 21:57
Jun 28, 2023, 21:57
 
Razumen wrote on Jun 28, 2023, 19:46:
Prez wrote on Jun 28, 2023, 11:07:
This wouldn't be the first time. Remember Phys-X? If you didn't have an Nvidia card you missed out on some amazing physics in games. I first encountered it in Arkham Asylum I think.
Not even the same, Physx did not force devs to not include other physics options.
There's no evidence to support AMD forcing no DLSS support anymore than there is nvidia forcing no FSR support. When the two companies sponsor a game they do a lot of work on their scaling technique for the game which to no surprise means they're not going to do the work for a competing technology. At that point it's up to the game developer to support the other techniques and a lot have obviously chosen to not do that work.

I will say I find it very interesting how many people immediately jumped to this "AMD is screwing us" conclusion despite zero evidence and yet there's nary a cry when games support DLSS but not FSR.
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