Got TRIBES 2 Gripes?

A post called 'Bring it on' on the Tribalwar Forums offers word from Sierra's Alex Rodberg that he's interested in feedback on TRIBES 2 problems that he can bring to a meeting to discuss clearing them up. To avoid confusing the issue, I'll reproduce his post here:
No, not an invitation to argue or flame. I have a meeting regarding Tribes 2 at the end of the day. I'm giving you an opportunity to present your cogent points to other people involved in the project who do not read the boards. I invite you to post SHORT and CONCISE lists of critical issues you would like us to be aware of. Please leave out gameplay issues (i.e. shrike). For now I want to focus on things preventing tourneys and competitive play. Also, thanks in advance, but please skip the "Tribes 2 runs great on my machines" posts. I just want to hear from the people who ARE having problems. It would be MOST helpful if you could structure your posts like this (though I'm sure some of you will find more poignant ways to express yourselves).

I am Tribes2Playa. I speak for a Tribe of 20. Out top tech issues are:
- ELF crashes tourney server I play on. (list some servers)
- Typically only getting 25 FPS (Machine specs here)
- Flag skips on ... whatever map.
- UE 20% of the time

That will make it easy to print out and bring to the meeting. I'll let you know results as soon as I can.
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9.
 
Re: a little perspective...
Jun 19, 2001, 20:53
9.
Re: a little perspective... Jun 19, 2001, 20:53
Jun 19, 2001, 20:53
 
Wow,

I hafta say that I'm quite shocked at how the management MONKIES are handling the problems with Tribes 2. It was their decision to ship it early, and it is their decision to keep releasing patches before they have been fully tested. (I'm not even going to mention the stupid game balance? changes that have been implemented recently.) Basically the core developers are not the ones to be bitching at, you can put your blame solely on the ONE at the helm... I hear he is available for interviews... although I haven't seen one recently.

8.
 
a little perspective...
Jun 19, 2001, 18:37
anon@208.236
8.
a little perspective... Jun 19, 2001, 18:37
Jun 19, 2001, 18:37
anon@208.236
 
One thing to keep in mind - a lot of the people who worked hard to get Tribes 2 done aren't happy with the state of things either. It is an unfortunate reality at many game companies that mid- and high- level management can (and does) dictate which areas get optimized, which things get fixed, and ultimately when something gets shipped. The best programmer in the world will turn out buggy, inefficient code if you snatch it away from him before it is complete.

--Nailz
7.
 
Idiot
Jun 19, 2001, 14:50
anon@63.25
7.
Idiot Jun 19, 2001, 14:50
Jun 19, 2001, 14:50
anon@63.25
 
Why do we have to do his job for him?

Read YOUR own in game fourm in Tribes 2 to see what people are pissed about. Read the fourms on TribelWar.

Reminds me of the idiots that post questions in newsgroups that have been answered in the last 50 posts.

Bottom line is that Tribes 2 was a flop, only super Tribes I fans could dig a game with that many design flaws. Sierra can release another Half-Life pack to recoup the losses.

Hehe.
6.
 
"Screw Dynamix!"
Jun 19, 2001, 14:38
6.
"Screw Dynamix!" Jun 19, 2001, 14:38
Jun 19, 2001, 14:38
 
This thoroughly amazes...

Tribes 2 suffers from the same crippling, degenerative wasteful, programming resource consumption as does the "Serious Sam" engine (unfortunately).

When an online (WAN) request is made for hosting or joining the UDP port that's opened cause both these game to run dead dick slow... granted Serious Sam engine takes considerable longer, but, it does bog down.

I observed the packet size that "Sam" exchanges and they're something like 13K if you use the LAN speed setting and 2-3k for DSL Cable modems... And this represents a hosted game with up to 3 users connected.


Tribes 2. I really can't say much for it regarding ingame performance because *it is* the worst at system resource usage currently bt not alone. The programming guru's at dynamix realy need to go back to school and stop bullshitting us with their lack of being able to design code that doesn't work well in a distributed network environment Maybe "Java" has something to do with becuase "C" definetly handles memory a lot better for remote calls as well local cals to apps? whatever?

THIS ALL FALLS ON BLAME DYNAMIX EXCLUSIVELY

But, it's very appearant this is now commonplace to design a game and make it work after the public has purchased it and beta tested it for *some* NO talent programmers..

What a joke society is... you tell the public a snake won't bite and everyone crowds around it to be the first to touch... when the snake bites, then everyone [except a few whom actually walk with their eyes open...] panics and want's to kill every snake the crawls.

Point I'm trying to make is becuase that doesn't translate what I wanted: the government, business, everyone (well not everyone ) has this infectuous "bitch-slap" mentality...

I'm going to do what I want to do, when I want, make what I want, and I'm not responsible for any advent repercussions... and only if I get caught, will I consider telling the truth or correcting myself... after all we are doing this as a favor.

Yoiu see this behavior in retatil stores, resturants, everywhere... I just love it when some punk ass jerk trys to give me "bitch-slap" treatment and then it's my trun as the customer to show them just how tough they are... I don't go ot looking for it but I'm definetly not going to take this delinquent tudish behavior.

That's the joke we have played on us daily.

Dyanmix. I could care less how talented the gene pool over there is... they were and still are deceptive and knew this crap wasn't ready. Then as an offering months after the fact. Makes and announcement from the pedastle to us peasants.... "If you are experiencing a problem you have two hours to submit your claim (in the middle rush hour traffic to most peoples work schedule).



-The Dude-




-The Dude-

Vic B.
5.
 
No subject
Jun 19, 2001, 14:38
5.
No subject Jun 19, 2001, 14:38
Jun 19, 2001, 14:38
 
This thoroughly amazes...

Tribes 2 suffers from the same crippling, degenerative wasteful, programming resource consumption as does the "Serious Sam" engine (unfortunately).

When an online (WAN) request is made for hosting or joining the UDP port that's opened cause both these game to run dead dick slow... granted Serious Sam engine takes considerable longer, but, it does bog down.

I observed the packet size that "Sam" exchanges and they're something like 13K if you use the LAN speed setting and 2-3k for DSL Cable modems... And this represents a hosted game with up to 3 users connected.


Tribes 2. I really can't say much for it regarding ingame performance because *it is* the worst at system resource usage currently bt not alone. The programming guru's at dynamix realy need to go back to school and stop bullshitting us with their lack of being able to design code that doesn't work well in a distributed network environment Maybe "Java" has something to do with becuase "C" definetly handles memory a lot better for remote calls as well local cals to apps? whatever?

THIS ALL FALLS ON BLAME DYNAMIX EXCLUSIVELY

But, it's very appearant this is now commonplace to design a game and make it work after the public has purchased it and beta tested it for *some* NO talent programmers..

What a joke society is... you tell the public a snake won't bite and everyone crowds around it to be the first to touch... when the snake bites, then everyone [except a few whom actually walk with their eyes open...] panics and want's to kill every snake the crawls.

Point I'm trying to make is becuase that doesn't translate what I wanted: the government, business, everyone (well not everyone ) has this infectuous "bitch-slap" mentality...

I'm going to do what I want to do, when I want, make what I want, and I'm not responsible for any advent repercussions... and only if I get caught, will I consider telling the truth or correcting myself... after all we are doing this as a favor.

Yoiu see this behavior in retatil stores, resturants, everywhere... I just love it when some punk ass jerk trys to give me "bitch-slap" treatment and then it's my trun as the customer to show them just how tough they are... I don't go ot looking for it but I'm definetly not going to take this delinquent tudish behavior.

That's the joke we have played on us daily.

Dyanmix. I could care less how talented the gene pool over there is... they were and still are deceptive and knew this crap wasn't ready. Then as an offering months after the fact. Makes and announcement from the pedastle to us peasants.... "If you are experiencing a problem you have two hours to submit your claim (in the middle rush hour traffic to most peoples work schedule).



-The Dude-




-The Dude-

Vic B.
4.
 
Gripes?
Jun 19, 2001, 13:28
anon@64.166
4.
Gripes? Jun 19, 2001, 13:28
Jun 19, 2001, 13:28
anon@64.166
 
Hmmm, I might have gripes regarding the framerate, sound bugs, redjacks...oh yeah, I'm on a P3-800, 256MB, 64MB GeForce2 GTS and DSL with MANY of the option sliders cranked down.

But none of this matters since I recently uninstalled the game. The frustration of the problems was too much to deal with, especially with no significant gameplay/graphics advances over Tribes.

Tribes 2 simply isn't worth it.:(
3.
 
Re: Tribes 2 Gripes =]
Jun 19, 2001, 09:49
3.
Re: Tribes 2 Gripes =] Jun 19, 2001, 09:49
Jun 19, 2001, 09:49
 
Granted the Tribes 2 rollout could have gone significantly smoother. However, the numbers are just as strong for Tribes 2 as they are for UT or Quake 3. Based on GameSpy's stat page on any given evening T2 has just as many people or more playing as either of those two games. Notice the key word "evening". Tribes 2 players seem to be a nocturnal bunch, with proportionally more people playing after work, school, kids in bed, etc.

I think this is a function of Tribes 2 gameplay, people playing with clans, matches tend to be longer than standard Q3/UT CTF matches, etc. Its just tougher to 'jump into' a quick game of tribes and play for 20 minutes.

My main point is that Tribes is significantly different and the dynamix (ahem . . .) of how the game is played are different. As for those that find T2 as just more of the same, I would respond that either team-oriented multiplayer games aren't their interest or they really haven't played the game.
ZigZang
2.
 
Re: Tribes 2 Gripes =]
Jun 19, 2001, 09:20
anon@212.135
2.
Re: Tribes 2 Gripes =] Jun 19, 2001, 09:20
Jun 19, 2001, 09:20
anon@212.135
 
Dynamix screwed T2 up utterly. They shouldn't be pissing about with gameplay tweaks at this stage, neither should they be dumbing down the graphics for extreme low-end gamers. Beyond that, the design is just more of the same and it's just not interesting enough to pull the numbers in.

With all these cockups, it's little wonder that T2 still can't overtake Quake 3 or UT in player numbers.
1.
 
Tribes 2 Gripes =]
Jun 19, 2001, 08:54
1.
Tribes 2 Gripes =] Jun 19, 2001, 08:54
Jun 19, 2001, 08:54
 
I am Rolphus. I speak for a Tribe of, uh, none. Well, one if you like. My top tech issue is:
- I suck at the game
- People keep killing me
- I keep blaming my suckiness on my ping, even though it's perfectly acceptable.

Can you please include a patch that makes me harder than everyone else?

Just a joke, but that's my major gripe with T2 at the moment - I flat-out suck at it

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