At first it threw me off because, even though I remember the gameplay, we're so used to a game coddling you today, and leading you around on a set path. SS forces you to THINK. Look at the map, try to figure out WHY you can't get past a door. Where is the button/wiring panel/cyber interface to open the door and get to the inaccessible area? The game forces you to back track a lot, not just to find a newly opened path, but to get back to the recycler, charging port or healing machine. Compare that to Bioshock Infinite, which I've been replaying recently, which leads you around on a leash through a predetermined path.
Some younger gamers might find that frustrating. I found it frustrating at first, but then I started getting into the groove and enjoying the challenge again. I have been determined not to cheat and look at any walkthrus.
I must say they have greatly improved the mechanics of cyber space. I don't remember much about how it worked in the original game, but I do remember hating it, mainly due to the poor controls.
"Turns out Iām 'woke.' All along, I thought I was just compassionate, kind, and good at history. "