Goddamn, Apple is really good at selling the future, I was getting early Oculus tingles watching this. Couple thoughts:
1) They mentioned the incredible, amazing, immersive audio like 3 times. And then audio ray-tracing. I double face-palmed everytime. The drivers are a good 4 inches from your ear. I tried the XR Elite with half that distance, and it was still utter garbage. I'm trigged by "Ray-traced audio" when it'll sound like it's coming from a tin can across the room... but the concept of Ray Traced audio as a whole is so triggering to me. How do we have visual fucking pathtracing working at 4k in CP2077, but all audio in games is still mono recordings with a spatial translation layer, and some filters and faders to fake occlusion like an 8-year-old could do in Audacity??? WHAT THE ACTUAL FUCK!?!? I could go on for days...
2) The battery being separate from the headset is a really smart move, I've been thinking of this for a long time, it's the best natural design we can hope for until batteries are 5x lighter, and processors 10x more efficient. It just makes sense, good job Apple. BUT They fucked it up with:
3) The front of the headset is made of glass? WHY!? Dear god... Without a battery to act as a counterbalance, it's front-heavy as is. And now the area that's levering the furthest away from the neck is fucking glass? Holy shit this is form over function, I'm staggered. You need to shave every fucking gram off a headset to get to the Ready Player One future. This is a step backwards. Although...
4) That strap looks DELICIOUS! I don't know what to say, how did it take this long? I can remove it and wash it, and it actually conforms to my fucking head. It's almost like we've figured this shit out before, but every other headset looks like a wielder's mask. Take a second look at the PSVR2 after seeing this. I puked in my mouth a bit.
5) No controllers is a risky gamble, would be nice if they had integrations with existing VR controllers (did notice the PS5 one...) and/or PC VR. But It's Apple, sooo, I don't see hell frozen over yet...
6) Without knowing the FOV it's hard to get TOO enthusiastic for that resolution, (don't know the refresh rate either), but it's certainly exciting. Micro OLEDs seem to be the near future for VR, and they're expensive as fuck. That headset that BigScreen is putting out uses a smaller version of them, like 180 grams, but 90-degree FOV. That's awful. the standard 110 is already pretty garbage IMO. We need 130 MINIMUM.
7) Seriously, I bet the audio out of that thing is so fucking bad. I know nobody really cares about audio, but in VR it's very very important. What's funny is in a just world you'd be able to pair your iPods.. Apple pods? Whatever... with it, but Apple stubbornly refuses to let go of its archaic AAC codec, which has 130-150ms of latency. If they supported Bluetooth LE with the new low-latency codec they'd be laughing, but that would require them to open up their buds to play nice with open standards. Gross.