Six Days in Fallujah Early Access Next Month

Victura and Highwire Games announce a June 22nd Early Access date for Six Days in Fallujah, a tactical first-person shooter set in the Iraq War. This comes a full 14 years after the game based on the 2004 battle was announced. Over that span the game experienced publisher and developer changes, cancellations and delays, and a good deal of controversy over whether this is just an Arab murder simulator. Now players will be able to judge for themselves. Check out the Early Access Announcement Trailer and the announcement:
Victura and Highwire Games today announced their upcoming first-person tactical shooter Six Days in Fallujah will release on June 22, 2023, through Steam's Early Access program. The game will launch with four co-operative four-player missions. These missions are set in urban maps that are generated procedurally every time the game is played to recreate the uncertainty of combat along with unlimited replayability.

Six Days in Fallujah is a highly realistic first-person tactical shooter developed with help from more than 100 Marines and Soldiers who served in the Second Battle of Fallujah, as well as more than two dozen Iraqi civilians and soldiers. Based on true stories from the battle, Six Days requires players to overcome real-world scenarios with their fire team by using real-life military tactics.
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Re: Six Days in Fallujah Early Access Next Month
May 31, 2023, 15:12
7.
Re: Six Days in Fallujah Early Access Next Month May 31, 2023, 15:12
May 31, 2023, 15:12
 
Prez wrote on May 31, 2023, 14:44:
thestryker wrote on May 31, 2023, 14:33:
I've never understood why anyone would want to make a game about Fallujah. It would be like playing a game set in 1993 Mogadishu. Terrible combat which didn't need to happen caused by inept leadership that damaged both sides badly along with civilians. Something with a wider focus could work just as effectively from a gameplay and storytelling perspective.

With Spec Ops The Line they were able to tell a powerful story without dragging real history into it. I think it's unfortunate that we haven't seen more combat games that tell stories focused on people. A replayability focused procedurally generated coop shooter is not what comes to mind when I think of storytelling though.

I will never, ever subscribe to this logic. A battle such as this would not be off limits for a book or a movie. But someone wants to make a game about it, them all of a sudden it's off limits. People largely treat movies and books as entertainment , yet allow for thoughtful and nuanced explorations of actual tragic events constantly. It's almost like people accept that those mediums can handle the subject with enough care and dedication to an honest portrayal that it isn't an immediate no-go. Yet we'll lose our shit about games because we have a singular, wrongheaded view that we have to absolutely enjoy and consume without any thought or maturity.
That's not to say that it looks like they are being mature and careful with the portrayal of this particular game, but to declare it off limits for a game is narrow-minded and wrong-headed in my opinion. How many movies were made about 9/11?
At no point did I say they shouldn't be allowed to make the game nor that it should be off limits. Perhaps try actually reading before getting on your soapbox. I said it doesn't make sense to make a game about the battle and they'd be better served by widening the focus. This does not preclude them from including the battle. I don't see what's compelling about making a game set in the confines of a singular atrocious urban battle.

The Spec Ops example was to make the point that they didn't need history to make a compelling game and that this game does not appear to be that.
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