For the big game publishers this is not about cloud gaming per se, but shifting the entire market from retail to subscriptions that cloud gaming can make the arrangement more convenient and palatable to consumers.
The average US PC gamer spends the equivalent of $70 a year in game purchases, while the average amount spent for a gaming subscription is many times that annually.
This comment was edited on May 17, 2023, 07:08.
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride! - HT