Cyberpunk 2077 Path Tracing Update

The new version 1.62 patch is now available for Cyberpunk 2077, adding the promised "technology preview of Ray Tracing: Overdrive Mode for high-end PCs." This can be found on the Epic Games Store, GOG.com,* and Steam. This recent Behind the Settings Video digs into the DLSS 3 and path tracing improvements in the update. This makes it clear that path tracing without an NVIDIA GPU will be futile because of the absence of DLSS 3. This post from CD PROJEKT RED with the patch notes adding that this will have to be a beefy GPU, calling the GeForce RTX 3090 the minimum spec to reach 30 fps. It is noted that lesser ray-tracing-capable PC graphics cards with at least 8GB VRAM have an option to render path-traced screenshots in Photo Mode. CDPR also warns that this is called a "technology preview" because the use of fundamentally different technology, and that users should expect problems. Many of these users experienced the launch of the science fiction action/RPG, so these warnings are probably unnecessary. NVIDIA has a few articles about this too, offering an overview on the tech, a Technology Preview Of New Ray Tracing Overdrive Mode, and an RTX Inside The Game Interview, as well as a Full Ray Tracing Deep Dive Video. Here's word:
Together with NVIDIA, we’re bringing a completely new, fully ray-traced, aka path-traced, rendering mode to the game with this patch – Ray Tracing: Overdrive Mode. We’re proud of it. It pushes the boundaries of what's possible in technology. However, because it is so new and fundamentally different from what we've been using so far, we know it's not going to be perfect from the start and players might experience some issues – that’s why we’ve decided to call it a “Technology Preview”. This is a vision of the future that we want to share, and we're committed to continue working on and improving this feature.

The technology preview of Ray Tracing: Overdrive Mode is currently supported on NVIDIA GeForce RTX 40 Series (4070 Ti and up) graphics cards. Also, on NVIDIA GeForce RTX 3090 (1080p, 30 fps). As this is a cutting-edge feature, it requires the highest-performing hardware available to run it properly. Ray Tracing: Overdrive is very GPU intensive, therefore it’s set to "off" by default.
*Blue's News may receive a commission on sales of this item.
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34 Replies. 2 pages. Viewing page 1.
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34.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 14, 2023, 13:00
34.
Re: Cyberpunk 2077 Path Tracing Update Apr 14, 2023, 13:00
Apr 14, 2023, 13:00
 
Riahderymnmaddog wrote on Apr 14, 2023, 12:56:
Razumen wrote on Apr 12, 2023, 21:18:
Riahderymnmaddog wrote on Apr 12, 2023, 13:50:
I was getting 7-15 FPS with the 2080TI, so I ordered a 4090, I know i am going to regret this, because the 4090ti is around the corner.
There's always something around the corner, there's no point in fretting about it and wasting money on the next exorbitantly priced thing. I'm still on a 1070ti, and most games run fine. I'm going to wait for GPU prices to reach some levels of normalcy before upgrading that.

send me your address and ill send you that 2080ti
PM'ed you my address. I'm so excited. Can you toss in a decent mb and cpu (5800x3d or better) along with 64 gb of ddr5. kthanx
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33.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 14, 2023, 12:56
33.
Re: Cyberpunk 2077 Path Tracing Update Apr 14, 2023, 12:56
Apr 14, 2023, 12:56
 
Razumen wrote on Apr 12, 2023, 21:18:
Riahderymnmaddog wrote on Apr 12, 2023, 13:50:
I was getting 7-15 FPS with the 2080TI, so I ordered a 4090, I know i am going to regret this, because the 4090ti is around the corner.
There's always something around the corner, there's no point in fretting about it and wasting money on the next exorbitantly priced thing. I'm still on a 1070ti, and most games run fine. I'm going to wait for GPU prices to reach some levels of normalcy before upgrading that.

send me your address and ill send you that 2080ti
Avatar 15164
32.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 12, 2023, 21:18
32.
Re: Cyberpunk 2077 Path Tracing Update Apr 12, 2023, 21:18
Apr 12, 2023, 21:18
 
Riahderymnmaddog wrote on Apr 12, 2023, 13:50:
I was getting 7-15 FPS with the 2080TI, so I ordered a 4090, I know i am going to regret this, because the 4090ti is around the corner.
There's always something around the corner, there's no point in fretting about it and wasting money on the next exorbitantly priced thing. I'm still on a 1070ti, and most games run fine. I'm going to wait for GPU prices to reach some levels of normalcy before upgrading that.
31.
 
Re: Cyberpunk 2077 Path Tracing
Apr 12, 2023, 14:34
31.
Re: Cyberpunk 2077 Path Tracing Apr 12, 2023, 14:34
Apr 12, 2023, 14:34
 
I just played through the 1994 Shadowrun game for Sega Genesis/Mega Drive again and it's somehow a better role playing experience than Cyberpunk 2077 is. Choices actually matter, police can put out a warrant for you that effects the progression of the game if you play as a villain. Graphics and sound aren't as nice, but it's still the better "Cyberpunk" style game. Crazy.

Anyone remember that "patch roadmap" they released after the game came out in such a bad state? And how none of that happened either? They were planning on having a multiplayer component even, which may have made for an interesting experience. Now they want folks to cough up more money to actually add content to the game with an expansion instead.. fuck no.
CDPR went from one of the best to just another shareholder-driven trainwreck of a gaming company.
Avatar 56178
30.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 12, 2023, 13:50
30.
Re: Cyberpunk 2077 Path Tracing Update Apr 12, 2023, 13:50
Apr 12, 2023, 13:50
 
I was getting 7-15 FPS with the 2080TI, so I ordered a 4090, I know i am going to regret this, because the 4090ti is around the corner.
Avatar 15164
29.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 12, 2023, 11:26
29.
Re: Cyberpunk 2077 Path Tracing Update Apr 12, 2023, 11:26
Apr 12, 2023, 11:26
 
I gave this is a shot last night for fun. While it initially loaded and I was in the heart of Night City, the lag was laughable. I was about to hit ESC and all a sudden, I guess it finished compiling whatever and it was actually playable again. I wouldn't say it was running super high FPS (not sure the exact number) but totally playable. I also don't game at 4k, so perhaps that helped. I'm at 1440p. Granted, I'm just not really in the right mindset to continue the game at this point with everything else I got going on. I would say, it is quite impressive at night with all the neon reflections going on. Especially on puddles and whatnot.
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28.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 12, 2023, 09:47
28.
Re: Cyberpunk 2077 Path Tracing Update Apr 12, 2023, 09:47
Apr 12, 2023, 09:47
 
Razumen wrote on Apr 11, 2023, 21:23:
[...]

The real reason GPU prices are so high now is not because of raytracing, that's ridiculous, but because they KNOW consumers will pay the premium. They're high off the glut of the crypto wave inflation, and there's no point in pricing lower because cheaper GPUs now will just undercut future sales.

Yes, although for smart consumers I think waiting is key. I have a feeling there will be price drops later this year. And also really just to consider what is necessary for one's current system depending if they game at 1080, 1440, or 4K. A 4070Ti or 7900XT are all that's really necessary for gaming at ultra settings at 1440P and below, while achieving smooth gameplay above 60 FPS. Like you don't need 200 FPS if you are playing a single-player game, I don't even notice a difference between 60 and 144 when the frame is consistent with no hitching.

A 4080 would be more competitively priced at 999$ since the stock of those have been available from most places for a while, where-as the 4070Ti and 4090 tend to go out of stock very quickly. A 4080 price reduction may also force AMD to reduce the price of the 7900XT and XTX. The 4090 as well would do even better if it was $100 less.
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27.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 12, 2023, 09:38
27.
Re: Cyberpunk 2077 Path Tracing Update Apr 12, 2023, 09:38
Apr 12, 2023, 09:38
 
Quboid wrote on Apr 11, 2023, 18:33:

@Task, what resolution is this at?

1440P, I don't have a 4K monitor.
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26.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 12, 2023, 05:29
26.
Re: Cyberpunk 2077 Path Tracing Update Apr 12, 2023, 05:29
Apr 12, 2023, 05:29
 
Burrito of Peace wrote on Apr 11, 2023, 15:59:
I think I am done and over Cyberpunk 2077 at this point. What I have seen of Phantom Liberty doesn't really entice me and seeing what modders have done with content that was already in the game but disabled/cut which would have fleshed out Night City a lot more has soured me on it. Not from the modders attempts, I applaud those, but that the content should have shipped with the game. The three starting backgrounds ended up meaning very little to the actual meat of the game outside of what I would consider minor dialogue choices. For having the word "Cyberpunk" in the title, and being familiar with the lore of it, there wasn't a lot of cyberpunking happening. I think the three Shadowrun games did a better job of presenting that aspect

Shadowrun FPS with multiple choice dialog trees and multiple endings?

Where do I sign?! I’m all in on that game day one!

And yeah I super agree with you on Cyberpunk2077
Rimmer: “Step up to Red Alert.”
Kryten: “Sir, are you absolutely sure? It does mean changing the bulb.”

ALSO: https://www.stopkillinggames.com/
Avatar 58207
25.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 12, 2023, 02:39
25.
Re: Cyberpunk 2077 Path Tracing Update Apr 12, 2023, 02:39
Apr 12, 2023, 02:39
 
Doesn't matter how much sparkle they apply to this game. It still remains the same, i.e. Shit !
24.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 11, 2023, 21:23
24.
Re: Cyberpunk 2077 Path Tracing Update Apr 11, 2023, 21:23
Apr 11, 2023, 21:23
 
Coalfax wrote on Apr 11, 2023, 16:41:
Just more garbage no one asked for nor needs. GPU companies are fishing for reasons to make people get their cards at prices that make no sense to the average consumer. Until they learn we don't WANT that crap they can keep their junk.

Imagine thinking accurate dynamic lighting is "garbage". I've been waiting for lighting this unified since Doom 3 did a very similar thing back in 2004 when it unified the world and model lighting. Unfortunately performance was still rough for anything larger than that, and we had to go back to rasterized approximations and all their glitchy glory.

The real reason GPU prices are so high now is not because of raytracing, that's ridiculous, but because they KNOW consumers will pay the premium. They're high off the glut of the crypto wave inflation, and there's no point in pricing lower because cheaper GPUs now will just undercut future sales.
23.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 11, 2023, 21:22
23.
Re: Cyberpunk 2077 Path Tracing Update Apr 11, 2023, 21:22
Apr 11, 2023, 21:22
 
Quboid wrote on Apr 11, 2023, 18:33:
Is the special ray-tracing version of Metro: Exodus also rather limited?

Yes, of course the main difference being Exodus is not a massive, interconnected open-world game like Cyberpunk. Much of it takes place in those claustrophobic tunnels and other indoor environments, and even the more open levels are still that, distinct levels that are contained and separated from the rest of the however many other levels that comprise the game. The main thing they changed from the initial release to the Enhanced Edition was making it so all light sources used ray-tracing, not just sunlight, and they do have seemingly unlimited bounces but do not fork out into multiple rays on some bounces. AFAIK they're using a grid-based approximation for much of the surface illumination, too, which is less accurate and so then more performant. They also still used a hybrid system for their reflections, layering traditional screen-space mirrored images with some additional ray-traced detail (as in, not all objects or effects are reflected by RT, and those that are have a range limit), which I hate because it really defeats the purpose of what RT reflections are supposed to achieve... Far Cry 6 did the same thing and I didn't bother enabling it there, either.

Don't get me wrong, I loved playing through Metro: Exodus EE, it's a great showcase for an RTX card. But what CDPR is doing here really is the next level of that.

This comment was edited on Apr 11, 2023, 21:43.
22.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 11, 2023, 20:48
22.
Re: Cyberpunk 2077 Path Tracing Update Apr 11, 2023, 20:48
Apr 11, 2023, 20:48
 
1.35 gb patch installed, overheated my shitty nvme drive, dropping transfer rates to hdd speeds and it took forever.
did not test new shiny bell and whistle. testing on my laptop would be a waste
Please remind me to move it to my "better" m.2 drive before the next update drops.
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21.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 11, 2023, 19:57
21.
Re: Cyberpunk 2077 Path Tracing Update Apr 11, 2023, 19:57
Apr 11, 2023, 19:57
 
Looking forward to checking this out in about two years.
20.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 11, 2023, 19:40
20.
Re: Cyberpunk 2077 Path Tracing Update Apr 11, 2023, 19:40
Apr 11, 2023, 19:40
 
Using a 4090, resolution 3840x1600, + path tracing; DLSS @ quality ~85 FPS, DLAA at ~50 FPS, so I'm using DLSS quality. Looks nice, but it's pretty difficult to notice the difference with the new path tracing.
19.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 11, 2023, 19:31
19.
Re: Cyberpunk 2077 Path Tracing Update Apr 11, 2023, 19:31
Apr 11, 2023, 19:31
 
Quboid wrote on Apr 11, 2023, 18:33:
jacobvandy wrote on Apr 11, 2023, 17:10:
Steele Johnson wrote on Apr 11, 2023, 16:53:
Tipsy McStagger wrote on Apr 11, 2023, 15:29:
I actually bought a 3090 for this game and was very happy with it but it still struggled at the time with maximum. They've just turned this into the "Crisis" of 2023.

I thought Hogwarts Legacy was the new Crysis, no?

No, they had optimization issues at launch and it was mostly people who expected triple-digit framerates out of their brand new GPUs throwing hissy fits over getting double-digits, instead... A few patches later and everything was pretty much fine. Hogwarts is pretty, even without RT (not that they bothered implementing that very well at all), but putting full path tracing into an open world game is way more impressive and demanding. It's what games like Control and Metro: Exodus aspired to do, but they were still very limited in scale.

Is the special ray-tracing version of Metro: Exodus also rather limited?

@Task, what resolution is this at?
Why... 800x600 of course
18.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 11, 2023, 18:33
Quboid
 
18.
Re: Cyberpunk 2077 Path Tracing Update Apr 11, 2023, 18:33
Apr 11, 2023, 18:33
 Quboid
 
jacobvandy wrote on Apr 11, 2023, 17:10:
Steele Johnson wrote on Apr 11, 2023, 16:53:
Tipsy McStagger wrote on Apr 11, 2023, 15:29:
I actually bought a 3090 for this game and was very happy with it but it still struggled at the time with maximum. They've just turned this into the "Crisis" of 2023.

I thought Hogwarts Legacy was the new Crysis, no?

No, they had optimization issues at launch and it was mostly people who expected triple-digit framerates out of their brand new GPUs throwing hissy fits over getting double-digits, instead... A few patches later and everything was pretty much fine. Hogwarts is pretty, even without RT (not that they bothered implementing that very well at all), but putting full path tracing into an open world game is way more impressive and demanding. It's what games like Control and Metro: Exodus aspired to do, but they were still very limited in scale.

Is the special ray-tracing version of Metro: Exodus also rather limited?

@Task, what resolution is this at?
Avatar 10439
17.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 11, 2023, 17:41
17.
Re: Cyberpunk 2077 Path Tracing Update Apr 11, 2023, 17:41
Apr 11, 2023, 17:41
 
Just ran a benchmark on my new PC

(7900X and 4070Ti) (Upgrade from 3700X and 2080Ti)

All the graphics defaulted to Ultra, but I had to mess with the Ray Tracing settings. Turned on the Overdrive Tech Preview, DLSS3.

Min 75
Max 111
Avg 91

Plays really smooth, this is damn good performance for the low end of the 40 pack. I never did get to play this game on Ultra settings on my old build, plus I never could turn on Ray Tracing in any game without bogging my system down below 60 FPS. Games still look perfectly acceptable without, so I did a benchmark with that in mind below if anyone was wondering:

Without Ray Tracing, Ultra:

Min 72
Max 208
Avg 158

Hope that helps anyone and extrapolate from there in comparison with cards in similar price range or higher (7900XT/X, other 40 series etc).
Avatar 37119
16.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 11, 2023, 17:10
16.
Re: Cyberpunk 2077 Path Tracing Update Apr 11, 2023, 17:10
Apr 11, 2023, 17:10
 
Steele Johnson wrote on Apr 11, 2023, 16:53:
Tipsy McStagger wrote on Apr 11, 2023, 15:29:
I actually bought a 3090 for this game and was very happy with it but it still struggled at the time with maximum. They've just turned this into the "Crisis" of 2023.

I thought Hogwarts Legacy was the new Crysis, no?

No, they had optimization issues at launch and it was mostly people who expected triple-digit framerates out of their brand new GPUs throwing hissy fits over getting double-digits, instead... A few patches later and everything was pretty much fine. Hogwarts is pretty, even without RT (not that they bothered implementing that very well at all), but putting full path tracing into an open world game is way more impressive and demanding. It's what games like Control and Metro: Exodus aspired to do, but they were still very limited in scale.
15.
 
Re: Cyberpunk 2077 Path Tracing Update
Apr 11, 2023, 16:53
15.
Re: Cyberpunk 2077 Path Tracing Update Apr 11, 2023, 16:53
Apr 11, 2023, 16:53
 
Tipsy McStagger wrote on Apr 11, 2023, 15:29:
I actually bought a 3090 for this game and was very happy with it but it still struggled at the time with maximum. They've just turned this into the "Crisis" of 2023.

I thought Hogwarts Legacy was the new Crysis, no?
Avatar 12787
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