My view on VR after owning 4 headsets, going back to the OG Rift in 2016, is that it's never going to catch on. For leisure time, people want to kick back on their couch, chat with their SO, scroll on their phone, and eat and drink. VR doesn't let you do any of that. It's too active, too isolating, too focused for how people want to chill these days.
Half-Life: Alyx, one of my personal top 3 video games of all time, came out during a pandemic when everyone had plenty of free time, people were spending a bunch of money on electronics, and playing it only required PC gamers to buy a $300 Quest 2. It still didn't catch on.
Perhaps even more damning are the achievement stats. Only 24.5% of people finished Alyx's 10-hour campaign. That's 15 percentage points lower than the number of people who killed Maliketh in Elden Ring - and end game boss in a notoriously difficult and lengthy game. Even most people who buy Alyx just can't be bothered to see it to the end.
If Alyx wasn't good enough, nothing will be.