PC The Last of Us Part I Released

The Naughty Dog Blog celebrates the release of The Last of Us Part I on PC, as the Windows edition of the acclaimed PlayStation action/adventure game is now available on the Epic Games Store and Steam. Word is: "We were determined to do this right by preserving an experience so many love while delivering it to a new platform. From a technical perspective, Naughty Dog’s engine used for Part I was optimized for PS5. Moving it to PC meant a large amount of tuning, tweaking, and even re-thinking, especially when it came to how we utilized the GPU. We made careful decisions on how to adapt the overall experience for the PC." Check out the Launch Trailer for a look, and read on for the description of the game:
Experience the emotional storytelling and unforgettable characters in The Last of Us™, winner of over 200 Game of the Year awards.

In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.

Includes the complete The Last of Us single-player story and celebrated prequel chapter, Left Behind, which explores the events that changed the lives of Ellie and her best friend Riley forever.
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Re: PC The Last of Us Part I Released
Mar 29, 2023, 11:51
45.
Re: PC The Last of Us Part I Released Mar 29, 2023, 11:51
Mar 29, 2023, 11:51
 
I believe that extremely bad PC ports from popular publishers are unacceptable. They harm the reputation of the publisher, exclude a large portion of the audience, and ultimately lead to frustration and disappointment among players. Publishers have a responsibility to ensure that their products are of high quality and accessible to all players, regardless of their platform of choice.

To guarantee optimal performance on average PC systems, developers can undertake various steps such as code optimization through efficient algorithms, reducing shader complexity, utilizing texture compression techniques, employing efficient file compression algorithms, memory allocation optimization, minimizing CPU utilization through multithreading and concurrency practices, identifying and resolving potential software conflicts, and performing rigorous testing across multiple PC configurations. All of which Sony couldn't give two farts about, apparently.
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