I believe that extremely bad PC ports from popular publishers are unacceptable. They harm the reputation of the publisher, exclude a large portion of the audience, and ultimately lead to frustration and disappointment among players. Publishers have a responsibility to ensure that their products are of high quality and accessible to all players, regardless of their platform of choice.
To guarantee optimal performance on average PC systems, developers can undertake various steps such as code optimization through efficient algorithms, reducing shader complexity, utilizing texture compression techniques, employing efficient file compression algorithms, memory allocation optimization, minimizing CPU utilization through multithreading and concurrency practices, identifying and resolving potential software conflicts, and performing rigorous testing across multiple PC configurations. All of which Sony couldn't give two farts about, apparently.