Wow, a lot of FUD here about this. Don't get your panties in a bunch. I remember a lot of howling when version 7 was releases, but in the end it was a great improvement over 6.
I spent hundreds of hours in the game, and I finally finished the last space elevator challenge and got nukes working (balancing production for nukes was challenging). The game brought me a lot of joy. Once I got my factory design working well (I went for one incredibly tall conveyor system) I stuck with it. Not one of those people, so far, who want to go back and now build the prettiest factory, but there may come a day when I revisit it.
I don't have a problem with them going to UE5. In actuality, this is a game that will greatly benefit from UE5. For instance, if they wanted to make the map any bigger they're up against some hard limits now in UE4.
If you like your game as it is, then I strongly recommend you disable auto updates for the game, and stay on version 7 (doesn't look like Steam lets you do this anymore, although you can set it to update only when you run the game and then cancel it I suppose), and backup the entire game folder just in case if you want. That's what I'm going to do today just to play safe. I will wait until version 8 is stable and then take a look at it, and by then I may be in the mood to start all over again with more attention towards making my factories look nice versus functionality.
As pointed out in the video, this is not expected to break saved games, but they are strongly recommending you backup your saves just in case. These guys have always tried hard to keep saves compatible. You have to give them that.
As for people bitching about mods breaking: The devs have never included any support for mods in the game. They don't have a problem with mods, and encourage the community to work on them but mods have always been a community thing. Again, you want to keep your mods until they're reworked for version 8, then stay on version 7.
Comparing this game to Star Citizen is extremely unfair. These guys have done amazing things, and have been very pro community. The fact that they've spent 5 months behind the scenes quietly doing the conversion before they even announced this, means they're doing it right. Watch the video. They aren't just going to spring this on us, they've been working hard to make this fairly painless. The game just keeps getting better, and I'm excited to see where they go with it.
JonJonz: He explicitly states in the video that the minimum hardware requirements for version 8 are the same as for version 7, so anyone who can play the game now, will be able to continue playing the game. In the long run, going to UE5 should actually improve performance. Nanite alone will improve performance as this game is practically made for Nanite.
Most of the changes are going to be under the hood, which will allow them to add or improve features that are limited under UE4, and also make it easier to make changes to terrain, which right now is a PITA. The most notable thing will be vehicle physics, which really did need some work.
Nanite really won't improve visuals directly. What it does is improve performance by not rendering complex poly's for distant objects. Indirectly, it means they can improve visuals down the road if they decide to, because now the engine doesn't have to work so hard to render that mountain in the distance in full detail that you can barely see anyway.
This comment was edited on Mar 26, 2023, 13:20.
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