Redfall Online Requirement May Be Removed

Developer Arkane says "we listen" in response to complaints following the recent reveleation that Redfall will require an online connection, even for the single-player campaign. Game director Harvey Smith discusses the controversy with Eurogamer, saying he's "not supposed to promise anything," but that the company is "looking into" the online requirement, and is "working actively toward fixing that in the future." The conversation addresses accusations that this was to sell more stuff, but Harvey says the game will have no store and no microtransactions. He explains the online requirement is intended to collect metrics on the player experience:
So why be online if you're not with other people? Smith said the game was designed that way to better help Arkane understand how people were playing it, and when they got into difficulty.

"It allows us to do some accessibility stuff," Smith said. "It allows us for telemetry, like - if everybody's falling off ladders and dying, holy shit that shows up. And so we can go and tweak the ladder code. There are reasons we set out to do that that are not insidious."
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19.
 
Re: Redfall Online Requirement May Be Removed
Mar 23, 2023, 00:01
Prez
 
19.
Re: Redfall Online Requirement May Be Removed Mar 23, 2023, 00:01
Mar 23, 2023, 00:01
 Prez
 
PropheT wrote on Mar 22, 2023, 21:19:
Prez wrote on Mar 22, 2023, 12:30:
We're in a world now where online only games are very risky.

Are we? Online-only games aren't exactly a rarity, and they aren't a more notable issue in your online security presence than anything else. Your phone is far more vulnerable and breaching it gives anything someone robbing you for data would want, and without something like FIFA points most games aren't worth targeting.

If you're not comfortable with those services definitely don't use them, but I doubt the vast majority of people are worried about it at all. They don't really have any reason to even be worried.

I think you misunderstood. I meant risky insofar as how many live service and online-only games languish or die because (at least in part) specifically because of the game's online mandates. For every Destiny 2 there's 10 'Anthem's' and 'Avengers'. They're risky for the publisher, not the user. If the mistake was because I wasn't clear enough then apologies.
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