Developer Arkane says "we listen" in response to complaints following the
recent
reveleation that
Redfall will require an online connection, even for
the single-player campaign. Game director Harvey Smith discusses the controversy
with Eurogamer, saying he's "not supposed to promise anything," but that the
company is "looking into" the online requirement, and is "working actively
toward fixing that in the future." The conversation addresses accusations that this was to sell more stuff, but Harvey says the game will have no store and no
microtransactions. He explains the online requirement is intended to collect
metrics on the player experience:
So why be online if you're not with
other people? Smith said the game was designed that way to better help Arkane
understand how people were playing it, and when they got into difficulty.
"It allows us to do some accessibility stuff," Smith said. "It allows us for
telemetry, like - if everybody's falling off ladders and dying, holy shit that
shows up. And so we can go and tweak the ladder code. There are reasons we set
out to do that that are not insidious."