Redfall Online Requirement May Be Removed

Developer Arkane says "we listen" in response to complaints following the recent reveleation that Redfall will require an online connection, even for the single-player campaign. Game director Harvey Smith discusses the controversy with Eurogamer, saying he's "not supposed to promise anything," but that the company is "looking into" the online requirement, and is "working actively toward fixing that in the future." The conversation addresses accusations that this was to sell more stuff, but Harvey says the game will have no store and no microtransactions. He explains the online requirement is intended to collect metrics on the player experience:
So why be online if you're not with other people? Smith said the game was designed that way to better help Arkane understand how people were playing it, and when they got into difficulty.

"It allows us to do some accessibility stuff," Smith said. "It allows us for telemetry, like - if everybody's falling off ladders and dying, holy shit that shows up. And so we can go and tweak the ladder code. There are reasons we set out to do that that are not insidious."
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Re: Redfall Online Requirement May Be Removed
Mar 22, 2023, 16:30
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Re: Redfall Online Requirement May Be Removed Mar 22, 2023, 16:30
Mar 22, 2023, 16:30
 
Simple solution: collect data points like falling off ladders into a log file as the player plays the game. At game close, bring up a window asking "We collected data on your play session and would like to upload the play log to confirm quality assurance [insert mumbo jumbo here]. Do you consent? Yes No" and if player hits Yes, an internet connection is established and the log file is uploaded.

or heck just ask players, do you consent to the developer collecting play-time logs once every two weeks for QA purposes? No need for 24/7, to-the-second online logging. Sheesh.
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Re: Redfall Online Requirement May Be Removed