Beware the
Ides of March! And, of course, beware the
one-hit wonder. So I completed my campaign in
DOOM (2016) yesterday.
It's been great getting my game on again. I'm very pleased at the recovery of my
hand and elbow, as I can now withstand lengthy play sessions once again with
little difficulty. I had a really great time with the game throughout. It had a
lot of the original
DOOM to it without that being a burden. In keeping
with the original concept, if not execution, I especially appreciated the setups
for combat that forced you to go Rambo instead of being able to kite monsters
around to kill them individually. And the environments were incredible. The vast
Martian foundry complex and the Hell levels were amazing. But I will say it is
frustrating that the game doesn't always follow its own navigation rules since a
key element is hunting for secrets. There are plenty of objects and barriers you
should be able to access or traverse, only to encounter invisible walls. On the
other hand I loved the ability to go back and scour for secrets you missed as part of your
ongoing campaign. It gave a clever diversion from progressing the main campaign
at times. I played the whole way on Ultra-Violence, stubbornly fighting through
the fact that my reflexes are not what they once were (not that I was never a
very exceptional player to begin with). I'm not a big achievement chaser, but I
was disappointed there wasn't one for the difficulty level. In the end I would
have gotten the same achievement for completing the campaign on the easy mode.
The whole experience was great enough that I am disappointed there is no DLC,
which I guess is an outgrowth of the whole SnapMap dealie.
DOOM Eternal
seems like an entirely different game, so I'm trying to decide if I'll play that
next.
Obituary:
Model Jeff Thomas Dead By Suspected Suicide at 35.
Doomed Round-up
Thanks Ant and Neutronbeam.
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