Star Citizen Adds Persistence

A new alpha patch arrived Saturday in Star Citizen, updating the space-based everything to all people game to version 3.18. As noted, this update is called "Lasting Memories," as it adds Persistent Entity Streaming (PES) promising "real, universal persistence." Word is: "With this new tech, all physical objects moved or placed by players will be dynamically tracked on the server they were moved on and remain in their new locations." So the good news is this is further progress towards the game's ambitions. The bad news is familiar, and also relates to persistence. The crowdfunded game is now on year 11 of what was originally planned as a two-year development cycle and it's not in beta yet. Here's the Lasting Legacies Trailer and here's more:
Cloud Imperium Games (CIG) today announced the release of the Star Citizen – Alpha 3.18: Lasting Legacies update. Available now, Lasting Legacies marks a giant technical leap forward on Star Citizen’s journey to deliver real, universal persistence with the addition of Persistent Entity Streaming (PES). With this new tech, all physical objects moved or placed by players will be dynamically tracked on the server they were moved on and remain in their new locations. Players can now leave their mark for other players to find or encounter the aftermath of other players’ actions when they log in, creating one of the most immersive and “lived-in” experiences ever seen in games. PES represents the largest significant technical update in the game’s history and is a critical addition in laying the foundation for full in-game persistence and Server Meshing that will unlock a new level of immersion in the ‘verse.
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Re: Star Citizen Adds Persistence
Mar 14, 2023, 19:23
46.
Re: Star Citizen Adds Persistence Mar 14, 2023, 19:23
Mar 14, 2023, 19:23
 
Backer since 2013 ($35 Digital Scout) and having some fun with the PU since 2018/2019. I've only got a couple of ships and minor dollar investment in that time but have certainly gotten it back in fun since then. That said, I mostly agree that the timeline for this game is egregious and they have developed themselves into an enormous amount of Tech debt for ships and features. Im REALLY looking forward to this game in 5 years though.. It taking a year just to make a ship, upwards of 1000 developers, and splitting half the teams into making TWO games is ridiculous. They should have kept it more like Freelancer and instead of an MMO, it should have been like Diablo where your items are persistent across servers. I foresee the original goal of having servers that you can mod will be completely gone unless they somehow roll that into Arena Commander.

With all that said however, you're misconstruing to people here what the new "Persistent Entity Streaming (PES)" is and how it works. It is NOT that your items only persist on that "shard" and hasnt been that way since the introduction of 3.12. PES is that OTHER players, ships, objects or stuff within the game world will continue to exist until a serverside garbage collection is done.

The goal will be that all items in the game world will begin to persist across shards. The actual working feature of this is that items persist within a single shard instead of all shards. The location you are in is still saved and will persist into another shard, as an MMO usually would (caveat; only if you logout in a Bed, otherwise you'll start in an Apartment hub to your last set Regeneration point). Your player character and items will persist no matter what Shard you happen upon, but if say you Soft Death'd on Daymar on Shard 060, your wreck and/or dead body will be available to anyone connected to that Shard. If you connect to Shard 080, it currently does not replicate those items from shard 060 because they were no longer "owned" by an entity and thus would not replicate across as something you "had". This was working in the PTU (test universe) just before roll out and is evidenced by several videos on YT and my own experience.

The current shitshow (other than the general development) is the amount of people accessing the servers at more than 10 times the load of PTU. From what we're hearing is that it was several thousand in PTU versus a hundred thousand for PU across the regions. Its super difficult to do anything right now because of the logins and entitlement processings. 3.18 definitely needed more time to bake and they should have continued with 3.17.4, especially since you can't enjoy the Alpha even if you do get in with the breakage of transportation and ASOP terminals.

Even EVE struggles with server FPS on a single shard and huge battles but they've been in this space for 2 decades and smartly built the main features first. IMO, they should have contracted CCP to help build the backend.

As you've said, its impressive of what they've built at scale, but they should have limited it to the original idea like Freelancer mods did.. smaller, isolated persistent servers instead of an MMO and they would have saved themselves a ridiculous amount of trouble AND still could have focused on feature creep lol...

My bet is Squadron 42 won't even be final released when they do release it.. it'll be Episodic in 3 parts.
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