Star Citizen Adds Persistence

A new alpha patch arrived Saturday in Star Citizen, updating the space-based everything to all people game to version 3.18. As noted, this update is called "Lasting Memories," as it adds Persistent Entity Streaming (PES) promising "real, universal persistence." Word is: "With this new tech, all physical objects moved or placed by players will be dynamically tracked on the server they were moved on and remain in their new locations." So the good news is this is further progress towards the game's ambitions. The bad news is familiar, and also relates to persistence. The crowdfunded game is now on year 11 of what was originally planned as a two-year development cycle and it's not in beta yet. Here's the Lasting Legacies Trailer and here's more:
Cloud Imperium Games (CIG) today announced the release of the Star Citizen – Alpha 3.18: Lasting Legacies update. Available now, Lasting Legacies marks a giant technical leap forward on Star Citizen’s journey to deliver real, universal persistence with the addition of Persistent Entity Streaming (PES). With this new tech, all physical objects moved or placed by players will be dynamically tracked on the server they were moved on and remain in their new locations. Players can now leave their mark for other players to find or encounter the aftermath of other players’ actions when they log in, creating one of the most immersive and “lived-in” experiences ever seen in games. PES represents the largest significant technical update in the game’s history and is a critical addition in laying the foundation for full in-game persistence and Server Meshing that will unlock a new level of immersion in the ‘verse.
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50.
 
Re: Star Citizen Adds Persistence
Mar 20, 2023, 05:12
50.
Re: Star Citizen Adds Persistence Mar 20, 2023, 05:12
Mar 20, 2023, 05:12
 
At least their trailers don't have sandworms any longer.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
49.
 
Re: Star Citizen Adds Persistence
Mar 17, 2023, 12:52
49.
Re: Star Citizen Adds Persistence Mar 17, 2023, 12:52
Mar 17, 2023, 12:52
 
Razumen wrote on Mar 13, 2023, 21:40:
ITT: People taking the time out of their day to bitch and moan about a game they don't even play. 🤣
S.C. is the definition of a running joke.
As such I enjoy dissing it so much and I don't even plan to play it
Brought tons of laughs to my life, for free.

Thanks cult adverse communities !
Avatar 58799
48.
 
Re: Star Citizen Adds Persistence
Mar 16, 2023, 07:57
48.
Re: Star Citizen Adds Persistence Mar 16, 2023, 07:57
Mar 16, 2023, 07:57
 
NasWulf wrote on Mar 16, 2023, 05:02:
same people same sand in underwear complaints.

Sand in underwear is patch 3.19.
Avatar 14675
47.
 
Re: Star Citizen Adds Persistence
Mar 16, 2023, 05:02
47.
Re: Star Citizen Adds Persistence Mar 16, 2023, 05:02
Mar 16, 2023, 05:02
 
same people same sand in underwear complaints.
46.
 
Re: Star Citizen Adds Persistence
Mar 14, 2023, 19:23
46.
Re: Star Citizen Adds Persistence Mar 14, 2023, 19:23
Mar 14, 2023, 19:23
 
Backer since 2013 ($35 Digital Scout) and having some fun with the PU since 2018/2019. I've only got a couple of ships and minor dollar investment in that time but have certainly gotten it back in fun since then. That said, I mostly agree that the timeline for this game is egregious and they have developed themselves into an enormous amount of Tech debt for ships and features. Im REALLY looking forward to this game in 5 years though.. It taking a year just to make a ship, upwards of 1000 developers, and splitting half the teams into making TWO games is ridiculous. They should have kept it more like Freelancer and instead of an MMO, it should have been like Diablo where your items are persistent across servers. I foresee the original goal of having servers that you can mod will be completely gone unless they somehow roll that into Arena Commander.

With all that said however, you're misconstruing to people here what the new "Persistent Entity Streaming (PES)" is and how it works. It is NOT that your items only persist on that "shard" and hasnt been that way since the introduction of 3.12. PES is that OTHER players, ships, objects or stuff within the game world will continue to exist until a serverside garbage collection is done.

The goal will be that all items in the game world will begin to persist across shards. The actual working feature of this is that items persist within a single shard instead of all shards. The location you are in is still saved and will persist into another shard, as an MMO usually would (caveat; only if you logout in a Bed, otherwise you'll start in an Apartment hub to your last set Regeneration point). Your player character and items will persist no matter what Shard you happen upon, but if say you Soft Death'd on Daymar on Shard 060, your wreck and/or dead body will be available to anyone connected to that Shard. If you connect to Shard 080, it currently does not replicate those items from shard 060 because they were no longer "owned" by an entity and thus would not replicate across as something you "had". This was working in the PTU (test universe) just before roll out and is evidenced by several videos on YT and my own experience.

The current shitshow (other than the general development) is the amount of people accessing the servers at more than 10 times the load of PTU. From what we're hearing is that it was several thousand in PTU versus a hundred thousand for PU across the regions. Its super difficult to do anything right now because of the logins and entitlement processings. 3.18 definitely needed more time to bake and they should have continued with 3.17.4, especially since you can't enjoy the Alpha even if you do get in with the breakage of transportation and ASOP terminals.

Even EVE struggles with server FPS on a single shard and huge battles but they've been in this space for 2 decades and smartly built the main features first. IMO, they should have contracted CCP to help build the backend.

As you've said, its impressive of what they've built at scale, but they should have limited it to the original idea like Freelancer mods did.. smaller, isolated persistent servers instead of an MMO and they would have saved themselves a ridiculous amount of trouble AND still could have focused on feature creep lol...

My bet is Squadron 42 won't even be final released when they do release it.. it'll be Episodic in 3 parts.
45.
 
Re: Star Citizen Adds Persistence
Mar 14, 2023, 13:42
Kxmode
 
45.
Re: Star Citizen Adds Persistence Mar 14, 2023, 13:42
Mar 14, 2023, 13:42
 Kxmode
 
Jivaro wrote on Mar 13, 2023, 21:41:
Razumen wrote on Mar 13, 2023, 21:40:
ITT: People taking the time out of their day to bitch and moan about a game they don't even play. 🤣

Taking time to full appreciate the money I donated to Chris's 11 year pub crawl is not the same as bitching,
Pay 2 Complain
"Listen, Peter... with great horsepower comes... the sickest drifts..." - source
Avatar 18786
44.
 
Re: Star Citizen Adds Persistence
Mar 14, 2023, 13:39
Kxmode
 
44.
Re: Star Citizen Adds Persistence Mar 14, 2023, 13:39
Mar 14, 2023, 13:39
 Kxmode
 
Jivaro wrote on Mar 13, 2023, 21:40:
Starfield will be my space fix this year. Hopefully.
If it's from Bethesda, it'll need space for fixing.
"Listen, Peter... with great horsepower comes... the sickest drifts..." - source
Avatar 18786
43.
 
Re: Star Citizen Adds Persistence
Mar 14, 2023, 11:19
Jivaro
 
43.
Re: Star Citizen Adds Persistence Mar 14, 2023, 11:19
Mar 14, 2023, 11:19
 Jivaro
 
Razumen wrote on Mar 14, 2023, 01:16:
Jivaro wrote on Mar 14, 2023, 00:34:
Razumen wrote on Mar 13, 2023, 23:08:
Jivaro wrote on Mar 13, 2023, 21:41:
Razumen wrote on Mar 13, 2023, 21:40:
ITT: People taking the time out of their day to bitch and moan about a game they don't even play. 🤣

Taking time to full appreciate the money I donated to Chris's 11 year pub crawl is not the same as bitching,

Get a refund then. I've more than gotten my money's worth of playtime from the base package I bought years ago.

People really don't understand that a game in Alpha is going to be buggy. 🤦‍♂️

Oh jog off. I made a joke and a second joke. I thought the first comment was pretty clear, I thought the second was clearer. You can step off your stump and put down the attitude.

Lighten up and go play that game you like.

Just giving advice

If you didn't want attitude, you wouldn't have gave some to my original comment.


I match energy. It's a personality flaw.
Avatar 55841
42.
 
Re: Star Citizen Adds Persistence
Mar 14, 2023, 06:36
42.
Re: Star Citizen Adds Persistence Mar 14, 2023, 06:36
Mar 14, 2023, 06:36
 
RogueSix wrote on Mar 14, 2023, 04:29:
VaranDragon wrote on Mar 14, 2023, 03:39:
Verno wrote on Mar 13, 2023, 15:36:
I think most people would be fine with just getting Squadron 42.


I mean SQ42 should have been like 100 times easier to make than this clusterfuck of a scummy\scammy multiplayer alpha, and yet....where is it? How many years has it been in development now?

Year no. 12 and counting .

And the reports they are sending out are pretty amusing. Here is some snippets from the latest one (March 2nd).

AI (Content)

Following on from their recent work of enabling characters to drink in usables, the AI Content team began setting characters up to use the mobiGlas at a variety of seats and tables.
“This is actually simpler than drinking and allowed us to get some great results in a short space of time.” AI Content
They also completed a large amount of animation polish, including a medic inspecting a patient, exiting beds from different directions and heights, and sitting on the floor feeling sick.

^ Hopefully with physically accurate puking!

AI (Features)

Last month, the AI Features team finished work on a non-Humanoid creature AI. This involved increasing the range of animations that the creature can use, including a slow walk that allows the creature to stalk its prey, and look-poses that allow the creature to turn its head to face the target.

^ Yay, the all important DEATH STARE of the space squirrel has been officially confirmed here!

AI (Tech)

AI Tech began February by completing the NPC Transit feature, which manages elevators and trains. Now, NPCs will understand if a transit carriage is present at their location and whether they can move directly inside, if they need to wait, or if they should press a button to call it. They will also understand when they’ve arrived at their destination and will move outside. While in the carriage, NPCs will look for a usable and idle there until they reach their destination.
[...]
The team then allocated time to improving NPC trolley usage, ensuring that NPCs can use elevators and move trolleys with them if the behavior requests it. To achieve this, they had to write new and update existing behaviors and fix bugs related to path-following while pushing a trolley.
[...]
The team also finished the base skeleton for ‘boids’ (bird-oid objects), which will enable groups of small creatures like birds, fish, and rats. This required them to implement new components, including a system that allows designers to write rules and constraints related to spawning and movement, which were exposed to DataForge for easy access.

^ Very important stuff all around. Who did not pledge for a Squadron 42 with birds, fishies and rats?

Animation

Throughout February, the SQ42 Animation team worked on various features, including their first creature enemy, Vanduul searching actions and threatens, ammo looting, and AI healing. They also worked on pro-style takedowns based on the recent unskilled versions; some design changes were made and responses to failed attacks were blocked out.
Background AI was developed for sick characters, medical wards, and emergency exits from object use.
[...]
Various mo-cap data was captured, including a crowd watching a fight, numerous walk styles, use of hygiene cubicles, movement and stacking boxes, security weapon racks, and improved threat reactions for civilians.
The Facial Animation team worked on lines for enemies in Aciedo and captured facial forms and locomotion performances for injured and sick characters.

^ Well, the Vanduul are only the most important enemy race akin to the Kilrathi in Wing Commander and 12 years later the Animation team has gotten around to working on the first one of these critters. If that is not impressive then I really do not know what is!

Narrative

A bulk of Narrative’s month was spent preparing for an upcoming mo-cap shoot. This included meeting with various stakeholders to review the content and ensure that the script reflects the latest changes, outline any potential lines they’d like to capture, and go through the casting process.
The team is also planning to use this shoot to start capturing scripts for some of the background characters (codenamed Redshirts) who will be used to populate larger spaces. These characters will utilize dynamic conversation tech along with an array of wildlines to act in a variety of careers. Narrative are aiming to capture a few of these line sets in every shoot to slowly build up numbers as opposed to scheduling them all into a single shoot. They’ll also capture additional combat sets for some of the campaign’s enemies.
Narrative continued meeting with the Design teams to walk through the latest level iterations. This is to assess if any additional content is required to support gameplay, provide guidance, or embellish the tone and flavor of the moment.
Otherwise, the team kicked off outlining the various collectibles that will be scattered throughout the game. Now that the types of collectibles have been decided, Narrative can start outlining each one so the Props team can start creating assets.

^ Yep, sure, 12 years in and let's do some more mo-cap because the much advertised sessions in 2015 with Gary Oldman, Mark Hamill, Andy Serkis and crew were not enough. The mo-capped stuff will probably also be converted to usable game assets in no time given CIG's track record.
It also sounds great that in 2023 they ALREADY want to ASSESS if any additional content may be required. I really appreciate this forward-thinking approach. Awesome.

Rofl.... Rotfl

At this point Gary Oldman, Mark Hammill (and maybe even Andy Serskis) will be dead and buried by the time they "release" this "game"...
Avatar 58327
41.
 
Re: Star Citizen Adds Persistence
Mar 14, 2023, 04:31
41.
Re: Star Citizen Adds Persistence Mar 14, 2023, 04:31
Mar 14, 2023, 04:31
 
So "the game is in alpha" part just doesn't fly anymore.

The time and money spent on this game, along with the dev team putting the cart before the horse is at times fucking ridiculous.
The testing of the game "in alpha" is behind 2 subscription paywalls.
A CEO who is 2nd to Peter Molyneux in grand design and feature creep with no one to tell him no.
A casino predatory "carrot on a stick" mentality that promises ships for 100's of dollars for a picture of the ship with promises that don't come to fruition (the Merchant Man ship for example which was highly promoted last year has been put on hold and removed from the roadmap).

Right now Star Citizen is an amazing tech demo, that has the potential to be something truly amazing and special, but it screams to me like cryptocurrency and nft's.
Am I game developer? No. I dopn't play football but I can watch and game and call out bad plays when I see one. And after 40+ years of following and being a part of the gaming community, if you look at all the tech papers all the ideas they have etc it just doesn't seem like it will work. After 10 years they have 100 player servers, and want to have this seemless server meshing where 1000's of people can play in the universe.
The "persistant universe" only works currently for THAT server. Unless you get back on THAT server you'll never have a chance to get back to your gear or see the Pico Penquin they showed in that video. It's a very badly described selling point that is being blown up by CIG/RSI.
WoW's cap is roughly 2.4k players with a hard cap at 2.5k per server. There is no way that 200 people at 1 location can have a fight due to the sheer poly's fx/etc required at anywhere near 30fps.

I could go on and rant about all the bait and switch shit they do, and fuck it I'm in love with the idea of the game, and for what it is... it really is truely spectacular, but it will never reach what Chris Roberts wants it to be in his lifetime.
Avatar 12670
40.
 
Re: Star Citizen Adds Persistence
Mar 14, 2023, 04:29
40.
Re: Star Citizen Adds Persistence Mar 14, 2023, 04:29
Mar 14, 2023, 04:29
 
VaranDragon wrote on Mar 14, 2023, 03:39:
Verno wrote on Mar 13, 2023, 15:36:
I think most people would be fine with just getting Squadron 42.


I mean SQ42 should have been like 100 times easier to make than this clusterfuck of a scummy\scammy multiplayer alpha, and yet....where is it? How many years has it been in development now?

Year no. 12 and counting .

And the reports they are sending out are pretty amusing. Here is some snippets from the latest one (March 2nd).

AI (Content)

Following on from their recent work of enabling characters to drink in usables, the AI Content team began setting characters up to use the mobiGlas at a variety of seats and tables.
“This is actually simpler than drinking and allowed us to get some great results in a short space of time.” AI Content
They also completed a large amount of animation polish, including a medic inspecting a patient, exiting beds from different directions and heights, and sitting on the floor feeling sick.

^ Hopefully with physically accurate puking!

AI (Features)

Last month, the AI Features team finished work on a non-Humanoid creature AI. This involved increasing the range of animations that the creature can use, including a slow walk that allows the creature to stalk its prey, and look-poses that allow the creature to turn its head to face the target.

^ Yay, the all important DEATH STARE of the space squirrel has been officially confirmed here!

AI (Tech)

AI Tech began February by completing the NPC Transit feature, which manages elevators and trains. Now, NPCs will understand if a transit carriage is present at their location and whether they can move directly inside, if they need to wait, or if they should press a button to call it. They will also understand when they’ve arrived at their destination and will move outside. While in the carriage, NPCs will look for a usable and idle there until they reach their destination.
[...]
The team then allocated time to improving NPC trolley usage, ensuring that NPCs can use elevators and move trolleys with them if the behavior requests it. To achieve this, they had to write new and update existing behaviors and fix bugs related to path-following while pushing a trolley.
[...]
The team also finished the base skeleton for ‘boids’ (bird-oid objects), which will enable groups of small creatures like birds, fish, and rats. This required them to implement new components, including a system that allows designers to write rules and constraints related to spawning and movement, which were exposed to DataForge for easy access.

^ Very important stuff all around. Who did not pledge for a Squadron 42 with birds, fishies and rats?

Animation

Throughout February, the SQ42 Animation team worked on various features, including their first creature enemy, Vanduul searching actions and threatens, ammo looting, and AI healing. They also worked on pro-style takedowns based on the recent unskilled versions; some design changes were made and responses to failed attacks were blocked out.
Background AI was developed for sick characters, medical wards, and emergency exits from object use.
[...]
Various mo-cap data was captured, including a crowd watching a fight, numerous walk styles, use of hygiene cubicles, movement and stacking boxes, security weapon racks, and improved threat reactions for civilians.
The Facial Animation team worked on lines for enemies in Aciedo and captured facial forms and locomotion performances for injured and sick characters.

^ Well, the Vanduul are only the most important enemy race akin to the Kilrathi in Wing Commander and 12 years later the Animation team has gotten around to working on the first one of these critters. If that is not impressive then I really do not know what is!

Narrative

A bulk of Narrative’s month was spent preparing for an upcoming mo-cap shoot. This included meeting with various stakeholders to review the content and ensure that the script reflects the latest changes, outline any potential lines they’d like to capture, and go through the casting process.
The team is also planning to use this shoot to start capturing scripts for some of the background characters (codenamed Redshirts) who will be used to populate larger spaces. These characters will utilize dynamic conversation tech along with an array of wildlines to act in a variety of careers. Narrative are aiming to capture a few of these line sets in every shoot to slowly build up numbers as opposed to scheduling them all into a single shoot. They’ll also capture additional combat sets for some of the campaign’s enemies.
Narrative continued meeting with the Design teams to walk through the latest level iterations. This is to assess if any additional content is required to support gameplay, provide guidance, or embellish the tone and flavor of the moment.
Otherwise, the team kicked off outlining the various collectibles that will be scattered throughout the game. Now that the types of collectibles have been decided, Narrative can start outlining each one so the Props team can start creating assets.

^ Yep, sure, 12 years in and let's do some more mo-cap because the much advertised sessions in 2015 with Gary Oldman, Mark Hamill, Andy Serkis and crew were not enough. The mo-capped stuff will probably also be converted to usable game assets in no time given CIG's track record.
It also sounds great that in 2023 they ALREADY want to ASSESS if any additional content may be required. I really appreciate this forward-thinking approach. Awesome.
-=Threadcrappeur Extraordinaire=-
39.
 
Re: Star Citizen Adds Persistence
Mar 14, 2023, 03:39
39.
Re: Star Citizen Adds Persistence Mar 14, 2023, 03:39
Mar 14, 2023, 03:39
 
Verno wrote on Mar 13, 2023, 15:36:
I think most people would be fine with just getting Squadron 42.


I mean SQ42 should have been like 100 times easier to make than this clusterfuck of a scummy\scammy multiplayer alpha, and yet....where is it? How many years has it been in development now?
Avatar 58327
38.
 
Re: Star Citizen Adds Persistence
Mar 14, 2023, 01:16
38.
Re: Star Citizen Adds Persistence Mar 14, 2023, 01:16
Mar 14, 2023, 01:16
 
Jivaro wrote on Mar 14, 2023, 00:34:
Razumen wrote on Mar 13, 2023, 23:08:
Jivaro wrote on Mar 13, 2023, 21:41:
Razumen wrote on Mar 13, 2023, 21:40:
ITT: People taking the time out of their day to bitch and moan about a game they don't even play. 🤣

Taking time to full appreciate the money I donated to Chris's 11 year pub crawl is not the same as bitching,

Get a refund then. I've more than gotten my money's worth of playtime from the base package I bought years ago.

People really don't understand that a game in Alpha is going to be buggy. 🤦‍♂️

Oh jog off. I made a joke and a second joke. I thought the first comment was pretty clear, I thought the second was clearer. You can step off your stump and put down the attitude.

Lighten up and go play that game you like.

Just giving advice

If you didn't want attitude, you wouldn't have gave some to my original comment.
37.
 
Re: Star Citizen Adds Persistence
Mar 14, 2023, 01:11
37.
Re: Star Citizen Adds Persistence Mar 14, 2023, 01:11
Mar 14, 2023, 01:11
 
SC got a little love in the comments today, so they decided to have a major outage.
Avatar 17232
36.
 
Re: Star Citizen Adds Persistence
Mar 14, 2023, 00:34
Jivaro
 
36.
Re: Star Citizen Adds Persistence Mar 14, 2023, 00:34
Mar 14, 2023, 00:34
 Jivaro
 
Razumen wrote on Mar 13, 2023, 23:08:
Jivaro wrote on Mar 13, 2023, 21:41:
Razumen wrote on Mar 13, 2023, 21:40:
ITT: People taking the time out of their day to bitch and moan about a game they don't even play. 🤣

Taking time to full appreciate the money I donated to Chris's 11 year pub crawl is not the same as bitching,

Get a refund then. I've more than gotten my money's worth of playtime from the base package I bought years ago.

People really don't understand that a game in Alpha is going to be buggy. 🤦‍♂️

Oh jog off. I made a joke and a second joke. I thought the first comment was pretty clear, I thought the second was clearer. You can step off your stump and put down the attitude.

Lighten up and go play that game you like.

Avatar 55841
35.
 
Re: Star Citizen Adds Persistence
Mar 13, 2023, 23:08
35.
Re: Star Citizen Adds Persistence Mar 13, 2023, 23:08
Mar 13, 2023, 23:08
 
Jivaro wrote on Mar 13, 2023, 21:41:
Razumen wrote on Mar 13, 2023, 21:40:
ITT: People taking the time out of their day to bitch and moan about a game they don't even play. 🤣

Taking time to full appreciate the money I donated to Chris's 11 year pub crawl is not the same as bitching,

Get a refund then. I've more than gotten my money's worth of playtime from the base package I bought years ago.

People really don't understand that a game in Alpha is going to be buggy. 🤦‍♂️
34.
 
Re: Star Citizen Adds Persistence
Mar 13, 2023, 22:04
34.
Re: Star Citizen Adds Persistence Mar 13, 2023, 22:04
Mar 13, 2023, 22:04
 
Throwing in my two cents here, for what they are worth.

I was able to log in once yesterday, after so many 19003/19004 errors and running into so-called "Entitlement Error"s, or some such. That one time I did get in, with my start location set to New Babbage (city on the planet microTech), I experienced the following:

- Rendering of environments was smooth, for the most part (given my long-in-the-tooth video card)
- janky train ride from the apartment habitats to the New Babbage Spaceport
- no issues requesting my ships from the vehicle terminals
- no issues getting in to the pilot seat of ship or requesting takeoff
- issues requesting landing and getting out of the pilot (or any other) vehicle seat
- weirdly, no penalty for blocking any station parking pads or hangar doors, so I couldn't "impound" my way in to a station alternately

Following that time I did get in, today, I haven't been able to get in to any of the persistent universe regional servers (USA, EU, AUS, Asia) or under "best", getting a 16009 error, which is associated, to my understanding, with the servers being full. So, I dinked around a bit in Arena Commander (vehicle duels/battle royales/etc) and tried again with the main 'verse, back and forth between those. No luck with the main 'verse today, so screw it.

Space Engineers for today, I guess.

o7

Dan =0)

SC: Zmrzlskrz
ED: CMDR Zmrzlskrz
Shameless self-plug(s): http://drdk.bandcamp.com - also on Spotify, Apple Music, YouTube, Amazon, etc.
Avatar 21181
33.
 
Re: Star Citizen Adds Persistence
Mar 13, 2023, 21:41
Jivaro
 
33.
Re: Star Citizen Adds Persistence Mar 13, 2023, 21:41
Mar 13, 2023, 21:41
 Jivaro
 
Razumen wrote on Mar 13, 2023, 21:40:
ITT: People taking the time out of their day to bitch and moan about a game they don't even play. 🤣

Taking time to full appreciate the money I donated to Chris's 11 year pub crawl is not the same as bitching,
Avatar 55841
32.
 
Re: Star Citizen Adds Persistence
Mar 13, 2023, 21:40
Jivaro
 
32.
Re: Star Citizen Adds Persistence Mar 13, 2023, 21:40
Mar 13, 2023, 21:40
 Jivaro
 
Starfield will be my space fix this year. Hopefully.
Avatar 55841
31.
 
Re: Star Citizen Adds Persistence
Mar 13, 2023, 21:40
31.
Re: Star Citizen Adds Persistence Mar 13, 2023, 21:40
Mar 13, 2023, 21:40
 
ITT: People taking the time out of their day to bitch and moan about a game they don't even play. 🤣
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