Star Citizen Adds Persistence

A new alpha patch arrived Saturday in Star Citizen, updating the space-based everything to all people game to version 3.18. As noted, this update is called "Lasting Memories," as it adds Persistent Entity Streaming (PES) promising "real, universal persistence." Word is: "With this new tech, all physical objects moved or placed by players will be dynamically tracked on the server they were moved on and remain in their new locations." So the good news is this is further progress towards the game's ambitions. The bad news is familiar, and also relates to persistence. The crowdfunded game is now on year 11 of what was originally planned as a two-year development cycle and it's not in beta yet. Here's the Lasting Legacies Trailer and here's more:
Cloud Imperium Games (CIG) today announced the release of the Star Citizen – Alpha 3.18: Lasting Legacies update. Available now, Lasting Legacies marks a giant technical leap forward on Star Citizen’s journey to deliver real, universal persistence with the addition of Persistent Entity Streaming (PES). With this new tech, all physical objects moved or placed by players will be dynamically tracked on the server they were moved on and remain in their new locations. Players can now leave their mark for other players to find or encounter the aftermath of other players’ actions when they log in, creating one of the most immersive and “lived-in” experiences ever seen in games. PES represents the largest significant technical update in the game’s history and is a critical addition in laying the foundation for full in-game persistence and Server Meshing that will unlock a new level of immersion in the ‘verse.
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Re: Star Citizen Adds Persistence
Mar 14, 2023, 04:31
41.
Re: Star Citizen Adds Persistence Mar 14, 2023, 04:31
Mar 14, 2023, 04:31
 
So "the game is in alpha" part just doesn't fly anymore.

The time and money spent on this game, along with the dev team putting the cart before the horse is at times fucking ridiculous.
The testing of the game "in alpha" is behind 2 subscription paywalls.
A CEO who is 2nd to Peter Molyneux in grand design and feature creep with no one to tell him no.
A casino predatory "carrot on a stick" mentality that promises ships for 100's of dollars for a picture of the ship with promises that don't come to fruition (the Merchant Man ship for example which was highly promoted last year has been put on hold and removed from the roadmap).

Right now Star Citizen is an amazing tech demo, that has the potential to be something truly amazing and special, but it screams to me like cryptocurrency and nft's.
Am I game developer? No. I dopn't play football but I can watch and game and call out bad plays when I see one. And after 40+ years of following and being a part of the gaming community, if you look at all the tech papers all the ideas they have etc it just doesn't seem like it will work. After 10 years they have 100 player servers, and want to have this seemless server meshing where 1000's of people can play in the universe.
The "persistant universe" only works currently for THAT server. Unless you get back on THAT server you'll never have a chance to get back to your gear or see the Pico Penquin they showed in that video. It's a very badly described selling point that is being blown up by CIG/RSI.
WoW's cap is roughly 2.4k players with a hard cap at 2.5k per server. There is no way that 200 people at 1 location can have a fight due to the sheer poly's fx/etc required at anywhere near 30fps.

I could go on and rant about all the bait and switch shit they do, and fuck it I'm in love with the idea of the game, and for what it is... it really is truely spectacular, but it will never reach what Chris Roberts wants it to be in his lifetime.
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