Star Citizen Adds Persistence

A new alpha patch arrived Saturday in Star Citizen, updating the space-based everything to all people game to version 3.18. As noted, this update is called "Lasting Memories," as it adds Persistent Entity Streaming (PES) promising "real, universal persistence." Word is: "With this new tech, all physical objects moved or placed by players will be dynamically tracked on the server they were moved on and remain in their new locations." So the good news is this is further progress towards the game's ambitions. The bad news is familiar, and also relates to persistence. The crowdfunded game is now on year 11 of what was originally planned as a two-year development cycle and it's not in beta yet. Here's the Lasting Legacies Trailer and here's more:
Cloud Imperium Games (CIG) today announced the release of the Star Citizen – Alpha 3.18: Lasting Legacies update. Available now, Lasting Legacies marks a giant technical leap forward on Star Citizen’s journey to deliver real, universal persistence with the addition of Persistent Entity Streaming (PES). With this new tech, all physical objects moved or placed by players will be dynamically tracked on the server they were moved on and remain in their new locations. Players can now leave their mark for other players to find or encounter the aftermath of other players’ actions when they log in, creating one of the most immersive and “lived-in” experiences ever seen in games. PES represents the largest significant technical update in the game’s history and is a critical addition in laying the foundation for full in-game persistence and Server Meshing that will unlock a new level of immersion in the ‘verse.
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Re: Star Citizen Adds Persistence
Mar 13, 2023, 22:04
34.
Re: Star Citizen Adds Persistence Mar 13, 2023, 22:04
Mar 13, 2023, 22:04
 
Throwing in my two cents here, for what they are worth.

I was able to log in once yesterday, after so many 19003/19004 errors and running into so-called "Entitlement Error"s, or some such. That one time I did get in, with my start location set to New Babbage (city on the planet microTech), I experienced the following:

- Rendering of environments was smooth, for the most part (given my long-in-the-tooth video card)
- janky train ride from the apartment habitats to the New Babbage Spaceport
- no issues requesting my ships from the vehicle terminals
- no issues getting in to the pilot seat of ship or requesting takeoff
- issues requesting landing and getting out of the pilot (or any other) vehicle seat
- weirdly, no penalty for blocking any station parking pads or hangar doors, so I couldn't "impound" my way in to a station alternately

Following that time I did get in, today, I haven't been able to get in to any of the persistent universe regional servers (USA, EU, AUS, Asia) or under "best", getting a 16009 error, which is associated, to my understanding, with the servers being full. So, I dinked around a bit in Arena Commander (vehicle duels/battle royales/etc) and tried again with the main 'verse, back and forth between those. No luck with the main 'verse today, so screw it.

Space Engineers for today, I guess.

o7

Dan =0)

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