Star Citizen Adds Persistence

A new alpha patch arrived Saturday in Star Citizen, updating the space-based everything to all people game to version 3.18. As noted, this update is called "Lasting Memories," as it adds Persistent Entity Streaming (PES) promising "real, universal persistence." Word is: "With this new tech, all physical objects moved or placed by players will be dynamically tracked on the server they were moved on and remain in their new locations." So the good news is this is further progress towards the game's ambitions. The bad news is familiar, and also relates to persistence. The crowdfunded game is now on year 11 of what was originally planned as a two-year development cycle and it's not in beta yet. Here's the Lasting Legacies Trailer and here's more:
Cloud Imperium Games (CIG) today announced the release of the Star Citizen – Alpha 3.18: Lasting Legacies update. Available now, Lasting Legacies marks a giant technical leap forward on Star Citizen’s journey to deliver real, universal persistence with the addition of Persistent Entity Streaming (PES). With this new tech, all physical objects moved or placed by players will be dynamically tracked on the server they were moved on and remain in their new locations. Players can now leave their mark for other players to find or encounter the aftermath of other players’ actions when they log in, creating one of the most immersive and “lived-in” experiences ever seen in games. PES represents the largest significant technical update in the game’s history and is a critical addition in laying the foundation for full in-game persistence and Server Meshing that will unlock a new level of immersion in the ‘verse.
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Re: Star Citizen Adds Persistence
Mar 13, 2023, 15:36
21.
Re: Star Citizen Adds Persistence Mar 13, 2023, 15:36
Mar 13, 2023, 15:36
 
jdreyer wrote on Mar 13, 2023, 15:10:
That's the tragedy Tim. There's infinite potential here, but the game is a buggy mess that has been in alpha for eight years and is still nowhere close to being finished. Instead of doing Everything Everywhere All at Once, they should have taken an iterative approach, solidifying some base mechanics and content, and then adding on/improving over time. My hands will be twisted into arthritic stumps by the time this game is finished, and I'll be unable to play it.

Realistically it cannot be finished due to scope creep and changing dev tech often requiring major reboots of systems and tools. The scope of this is too vast, there's a reason no sane company would take on something half this complex. What we will get is a half baked game, broken or shallow in most respects to avoid lawsuits. Or they will pare it way back and what we'll get isn't what was promised. I think most people would be fine with just getting Squadron 42.

It's been an interesting moon shot and conversation starter on forums but even a huge publisher with several satellite studios couldn't hope to finish something like this so I have little hope of receiving anything meaningful.
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