A modern take on the city-building genre, Cities: Skylines II lets players create and maintain cities that come to life like never before, complete with fully-realized transport and economy systems, a wealth of construction and customization options, and advanced modding capabilities. Revealed during the Paradox Announcement Show 2023, Cities: Skylines II evolves the city-building genre further, letting players build the cities of their dreams with the most open-ended city-building sandbox on the planet.
Developed by the critically-acclaimed developer Colossal Order, Cities: Skylines launched in 2015 for PC. Over the past eight years, it has expanded to numerous platforms with dozens of DLCs and over 12 million copies sold. The accuracy and depth of its simulation has earned the respect of professional city planners, who use Cities: Skylines to solve real-world problems.
Sepharo wrote on Mar 8, 2023, 17:47:
I am consistently confused about the "flood of DLC" and "have to have mods to make it work".
No mods, no DLC on my side of things... used the same save file from day 1 until now. No corruption. Base vanilla game.
Each paid expansion (that I didn't buy) came with a free update that included fixes and a subset of free new features.
There were 14 expansions over a 7 year period.
Although, I personally didn't use them, this approach should be celebrated not complained about.
Remember the developer is (private/independent) Colossal Order, the publisher is Paradox.
Cities in Motion and Cities Skylines are their only games.
Seems like you guys might be confusing them with Paradox Development Studio
J wrote on Mar 6, 2023, 14:39:
I tried to like the first one. And I may be alone in this, but my head just couldn't accept how it played out. It was the time. The day and night cycle didn't make sense with the speed the people were travelling.
I don't know if there was a mod for that or not. But that was why I stopped playing.
Quboid wrote on Mar 6, 2023, 15:11:Kosh401 wrote on Mar 6, 2023, 14:50:
Can't wait for this, if only for proper multithreading. Curious how many of the amazing/necessary mods will be baked into it as well.
That will be interesting to see. I'm a mod developer (Move It, Network Anarchy, Picker, and others) so I'm keeping a close eye on this. I'm under NDA so I can't say much, but I can say that I hope to continue modding for CS2 so if possible, these mods' features will be in CS2 in some form.
Burrito of Peace wrote on Mar 6, 2023, 14:01:
Call me cynical, but I half expected them to also pre-announce the 97 pieces of DLC that will be released for it as well. It is a Paradox game, after all.
eRe4s3r wrote on Mar 6, 2023, 18:05:
I learned my lesson REALLY HARD with Stellaris, curse your BOP for making me remember![]()
jdreyer wrote on Mar 6, 2023, 15:49:Burrito of Peace wrote on Mar 6, 2023, 14:01:Missing a zero.
Call me cynical, but I half expected them to also pre-announce the 97 pieces of DLC that will be released for it as well. It is a Paradox game, after all.
RogueSix wrote on Mar 6, 2023, 16:19:
Yep. Paradox = full boycott mode as far as I am concerned.
Burrito of Peace wrote on Mar 6, 2023, 14:01:
Call me cynical, but I half expected them to also pre-announce the 97 pieces of DLC that will be released for it as well. It is a Paradox game, after all.
Burrito of Peace wrote on Mar 6, 2023, 14:01:Missing a zero.
Call me cynical, but I half expected them to also pre-announce the 97 pieces of DLC that will be released for it as well. It is a Paradox game, after all.
Though, it would be cool to be able to build a city with megabuildings ala Dredd.That'll be DLC - Dredd Loadable Content.
Kosh401 wrote on Mar 6, 2023, 14:50:
Can't wait for this, if only for proper multithreading. Curious how many of the amazing/necessary mods will be baked into it as well.
ForgedReality wrote on Mar 6, 2023, 14:14:
Someone gifted me the first one. I played with it a while but I would never have bought it. How do you guys deal with all the overwhelming micromanagement in games like this? It just stresses me out. 😰