Razumen wrote on Feb 6, 2023, 01:10:
Well, that's a problem with multiplayer games in general, not just live games. I'd say the problem more inherent in these types of games is that players expect there to be a constant stream of content. compared to some multiplayer games where you might take a break and come back to it once in awhile, these players want to play it ALL the time.
When your game not only lacks that content, but also lacks core features of any online game, in addition to missing systems and bugs, then it's even worse.
Well the very definition of GaaS is that they deliver content both paid and updates for at least a few years and not have huge gaps between updates. The problem is most developers get bundled as a GaaS even though their entire pipeline doesn't support this. Or they have noodle code based on spaghetti code (ie. Warhammer 3, Dark Tide) where even making small changes takes forever.
Wouldn't really be all that bad to get less GaaS and more GAME - although Anno 1800 for example was certainly a decent GaaS game
4 years of content, 12 expansions, is pretty neat - but yeah, launching as GaaS half-assed is a recipe for disaster.