Warhammer 40:000: Darktide Development Regrouping

Fatshark offers an open letter to Warhammer 40:000: Darktide players. Admitting it fell short on its goals for the first-person action game, this lays out the plan to make things right. This means the launch of seasonal content on Xbox and premium cosmetics are being pushed back while work is completed to address player feedback. Word is the primary focus will be to craft a proper crafting system:
We take enormous pride in our ability at Fatshark to deliver a game that millions can enjoy. This was what we set out to do with Warhammer 40,000: Darktide – to create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours.

We fell short of meeting those expectations.

Over the next few months, our sole focus is to address the feedback that many of you have. In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.

This also means that we will delay our seasonal content rollout and the Xbox Series X|S launch. We will also suspend the upcoming releases of premium cosmetics. We just couldn’t continue down this path, knowing that we have not addressed many feedback areas in the game today.

Thank you for playing and providing feedback. We really appreciate it. It has and will continue to help shape the game we love.

Martin Wahlund
CEO and Co-Founder of Fatshark
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7.
 
Re: Warhammer 40:000: Darktide Development Regrouping
Jan 25, 2023, 05:00
7.
Re: Warhammer 40:000: Darktide Development Regrouping Jan 25, 2023, 05:00
Jan 25, 2023, 05:00
 
I'm still playing though not that much as the RL friend group I played with have lost interest. I like the gameplay loop, I don't mind the cosmetics shop or whatever since that is optional, but the content and the story is lacking in the extreme.

There should have been at least twice the number of levels, and at least 3-4 times the number of missions. Likewise the number of "randomised" events during the missions should have been upped considerably so that it doesn't feel like you are playing the same mission over and over again. Simple things like the assassination mission featuring a different random boss at the end would have been so much better instead of that same dude that most people can now do blindfolded.

The classes need work too. I've had a lot of fun with the Zealot and the Veteran class, but the Psyker and Ogryn are not a lot of fun. I haven't played them much but their feats feel uninspired and weak. More classes need to be added, hopefully not as paid DLC and existing classes need to be tweaked.

One other thing I would have liked to see is the inclusion of actual story missions instead of the dumbass cutscenes you get every few levels, that took Dan Abnett all of 2 seconds to write. Specially designed missions that you do only once per play through, per character, that feel special and unique and that you don't do on the usual mission rotation. It would have gone a long way to making the game and the characters you meet in it more fleshed out.

Oh well, it is what it is. I put in 50-60 hours into it and I've had fun, and I'll probably put in some more to get some optimal loot builds so I can do the hardest difficulties just for kicks. But it is very barebones. Miles better than that horrible spacehulk game of a few years ago, but the curse of 40k continues.
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Jan 25, 2023Jan 25 2023
  Re: Warhammer 40:000: Darktide Development Regrouping