WannaLogAlready wrote on Jan 11, 2023, 23:05:
Acleacius wrote on Jan 11, 2023, 21:45:Sadly I'm 2D/ISO impaired -except for platformers or metroids- as l love exploring above all and one look at a 2D screen and that's it, you saw everything there is.
If it's a good pirate and seafaring RPG your after you should consider Pillars of Eternity II: Deadfire.
It's highly rated and frequently on sale under $10 usd for base game, Fanatical gave it away for Free, iirc.
Those far away tiny faceless characters like ants (sorry Ant) and so little immersion, like playing in the 1990s.
I *love* RPGs but hard as I tried for many hours I couldn't finish Tyranny, nor PoE 1, and never started PoE 2.
Maybe I'm not the only one as except for PoE 1 those games mostly flopped.
And I read Obsidian is making a new RPG but 3D, not 2D, because of this consideration.
I'm also an explorer type and usually prefer 3D over 2D but the Pillars games had a decent amount of exploration imo (you don't see everything at once as there is still a fog of war that needs to be uncovered) and controlling a party of characters with that many spells/abilities is simply more practical from a 2D or top-down point of view. There are also "secrets" on the maps that can only be explored if you have a character with high enough perception.
I was never a huge fan of the Infinity engine games but the Pillars games are among my all-time favorites (Tyranny was also meh to me though).
It is borderline mysterious why Deadfire sold as poorly as it did. It was better than the first PoE in nearly every single way. I would not blame it on being 2D or top-down PoV. The Divinity Original Sin games were selling like hotcakes at the same time and even pretty hardcore games like Pathfinder Kingmaker and Wrath of the Righteous did really well.
Maybe people were fed up with Obsidian's buggy releases and the endless waiting for patches but that is even more true for Owlcat and Pathfinder who had quite the messy history with Kingmaker and who keep breaking and fixing WotR in an endless cycle to this day (with an entire new season pass #2 of content coming up).
Or maybe it was simply bad timing in the midst of crowdfunding fatigue or a lack of marketing or whatever... Deadfire is definitely one of those rare puzzling commercial failures.
Whatever the reason may be, it is a very unfortunate failure in my opinion because I would have loved to see more cRPGs with that RPG engine. Primarily a PoE III to finish the story of The Watcher but I think the engine (and developer) would have also been a prime candidate for BG3 or a Star Wars party RPG or... endless possibilities, really.
Oh well, instead of PoE III we are now getting Avowed
in the same universe which is expected to be a Skyrim clone for Xbox console kiddies. Great. Really, really great.
Don't get me wrong... I have no issue with Skyrim and, as I said, I prefer 3D 1st/3rd person RPGs myself but we can have RPGs like that a dime a dozen, among many others, from Bethesda, CD Projekt or BioWare (new Dragon Age/Mass Effect).
Obsidian's Pillars/Tyranny-like RPGs were a nice alternative for when you were craving a more traditional party-based cRPG experience and it sucks a little to lose that alternative just because Deadfire (wrongfully) flopped.