Diablo IV in June

Blizzard announces D-Day for Diablo IV, saying the action/RPG sequel will launch on June 6, 2023. This will come to Windows and consoles (with cross-platform play and progression) as a Standard, Deluxe, or Ultimate Edition. Preorders are underway on the Diablo IV Website, and they include incentives for the leap of faith. Here's the Official Release Date Trailer and more:
The demon Lilith and the angel Inarius united to create the world of Sanctuary in their desire to escape the Eternal Conflict between Heaven and Hell. But now, decades after the events of Diablo III: Reaper of Souls®, they are bitter enemies who have resorted to war against each other with their respective followers. The lands of Sanctuary have become plagued with ceaseless demons, and only the most steadfast of heroes will be able to hold in the face of darkness. Players will enter the world with their choice of five classes—the shapeshifting Druids, agile Rogues, elemental Sorceresses, brutal Barbarians, and cunning Necromancers. As players grow in power, they can build their gameplay experience in directions that appeal to them, experimenting with skill trees to showcase complimenting spells and abilities.
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Re: Diablo IV in June
Dec 10, 2022, 09:52
11.
Re: Diablo IV in June Dec 10, 2022, 09:52
Dec 10, 2022, 09:52
 
jdreyer wrote on Dec 10, 2022, 03:05:
Did you read the From Software AWS case study Blue posted above? Seems like things like the Diablo 3 launch fiasco should be a thing of the past with dynamic server scaling. IIRC, your job was something similar so you might find it interesting.
I guess I am not looking in the right place, I am not seeing this. Where? And even before reading it, while it might be possible to setup dynamic scaling servers to handle whatever load they might get -- that doesn't mean they will or that they will do it correctly. I still think there is a reasonable to high likelihood of server instability at the launch.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
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