Qbex . wrote on Dec 7, 2022, 07:08:
1600$ gpu runs at 47fps in native 4k with full raytracing in low poly, low detail, limited light sources, room/corridor scale fps. I know its just RTX remix project but those graphs are indicative and is all you need to know about state of raytracing with todays hardware. As a former owner of 3080ti (now buying rx7900xtx) I'm utterly disillusioned with RT implementation and its impact on games vs performance hit. I'll jump back on hype wagon again in 3-4 generations.
Cake is a lie, Rtx just works is a lie...
I'm torn about the tech, but I'm also disillusioned. Raytracing and pathtraced global illumination is the way forward, and games will look better for it. But I detest how this tech is being used to drive consumption of over-priced hardware, and the marketing has been effective enough that a majority of gamers believe they really need a 2/3/4-series Nvidia GPU to
have the latest bragging rights
take advantage of this tech which really makes rather little difference at the end of the day when compared side by side. I have a mere RTX2060, and it's been enough to get a taste of what is possible but still, the vast majority of the games I play offer no raytracing support, and for those that do, it tanks performance so badly that I generally keep the option turned off. In other titles like Quake (raytraced mod) and Quake 2 RTX, I think the original baked lighting actually looks better. Ditto the Doom raytraced mod. It all comes back to Nvidia being very pushy about why every gamer needs their rtx cores to stay competitive.