A new
interview on Eurogamer.net hears from CD PROJEKT RED designer Philipp Weber
about the fate of multiplayer support for
Cyberpunk 2077. Back
in 2013(!) it was announced
that the sci-fi RPG would include multiplayer, which later morphed into a plan
to release an entire separate multiplayer Cyberpunk 2077 game. Then
in 2019
it was announced that multiplayer support would be added in a post-release
update. In 2020
it was announced
this would come sometime after 2021. A roadmap published in
January 2021 worryingly had no mention of
multiplayer support. A couple months later
came word that the
company was "reconsidering" this altogether. "Previously we hinted that our next
AAA would be a multiplayer Cyberpunk game, but we have decided to reconsider
this plan," Joint CEO Adam KiciĆski explains. "Given our new, more systematic,
and agile approach, instead of primarily focusing on one big online experience,
or game, we are focusing on bringing online into all of our franchises one day."
This brings us to this
new interview, which confirms that the multiplayer plan is dead, and that
the game's rocky launch was indeed to blame:
"We really needed to look at
what were the priorities for Cyberpunk [after it launched]," Philipp Weber told
me when I visited the studio last week. Weber was senior quest designer and
coordinator on Cyberpunk 2077. Today, he's acting narrative director of the new
Witcher game codenamed Polaris.
"The priority was that the main experience will run for the people in a really
good state," he said. "And essentially, the switch of priorities meant that
other R&D projects had to go away. With Cyberpunk, we wanted to do many things
at the same time, and we just needed to really focus and say, 'Okay, what's the
important part? Yeah, we will make that part really good.'"