In this narrative-driven, third-person survival horror game set 300 years in the future, the player will take on the role of Jacob Lee – a victim of fate thrown into Black Iron Prison, a maximum-security penitentiary located on Jupiter's moon, Callisto. When inmates begin to transform into monstrous creatures, the prison is thrown into chaos. To survive, Jacob must battle his way to safety to escape Black Iron Prison, while uncovering the dark and disturbing secrets buried beneath the surface of Callisto. Using a unique blend of shooting and close-quarters combat, Jacob will need to adapt his tactics to combat the rapidly evolving creatures while scavenging to unlock new weapons, gear, and abilities to outrun the growing threat and escape the horrors of Jupiter's Dead Moon.
VaranDragon wrote on Dec 3, 2022, 04:53:Task wrote on Dec 2, 2022, 14:43:
Now I'm a Game Dev.
The only one moaning about anything on here is you. The dude posted a potential fix for a stuttering issue, he is trying to help and you are being a condescending jerk.
Task wrote on Dec 2, 2022, 14:02:
If you're an expert then maybe you should go into game design and see how easy it is.
Jim wrote on Dec 2, 2022, 15:45:
Just speculating, I imagine the QA environment probably was configured already with those files.
The build they would test would be different. For whatever reason those environment files did not make it into the PC release package
And the release process across multiple platforms is incredibly complex, file merges, certifications, etc.
RedEye9 wrote on Dec 2, 2022, 13:24:Beginning to look like that patch is coming out tomorrow.eRe4s3r wrote on Dec 2, 2022, 13:13:Shader compilation stutter • https://www.pcgamingwiki.com/wiki/The_Callisto_Protocol
32% user rating .. a gander tells me.. shader compile issues
add this to engine.ini
[/script/engine.renderersettings]
r.CreateShadersOnLoad=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.TargetPrecompileFrameTime=13
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
frigging noob devs forgot to enable proper shader compile functions that are default in UE4
And yes, default is to not compile shaders before load, my god... that means compile stutter on EVERY new asset ever loaded, forever!
The game suffers from noticeable stutters during gameplay, which is caused by shader compilation that occurs during gameplay whenever the CPU compiles the shader of a new effect appearing on the screen. The game does not pre-compile its shaders.[6][7][8][3] Unacknowledged by developers so far with no word on a potential fix.
Post that in the steam forums, you'll be highly rewarded. I promise
EDIT
or just wait for the patch
Tweet
The Callisto Protocol
@CallistoTheGame
We’re aware that some users are experiencing stuttering issues on the PC. We’ve got a patch that will be available in a few hours to improve performance, with a number of additional updates on the way.
11:34 AM · Dec 2, 2022
MoreLuckThanSkill wrote on Dec 2, 2022, 14:03:
Ugh. How do these studios keep fucking up? It almost feels like it's on purpose at this point.
I have yet to buy the game, I'll think about it the next couple of days. This was originally going to be a day 1 purchase for me.
Quite a few people on Blues have been in dev, a sloppy release is sloppy. This costs them money, easy money.
MoreLuckThanSkill wrote on Dec 2, 2022, 14:03:The answer is simple: to hit the Christmas / Holiday buying season.
Ugh. How do these studios keep fucking up? It almost feels like it's on purpose at this point.
The Half Elf wrote on Dec 2, 2022, 14:57:Just speculating, I imagine the QA environment probably was configured already with those files.
So questions then.
1) Isn't the point of the Unreal engine is because it's fairly "friendly" in terms of tools?
2) Did no one in QA just install the game and not notice this in final QA testing? I mean it is just editing a single text file.....
3) If editing a file makes me a game dev, how much credit do I get for making my own bootdisk's from the old days on a 286/386/486?
Task wrote on Dec 2, 2022, 14:43:Quite a few people on Blues have been in dev, a sloppy release is sloppy. This costs them money, easy money.Prez wrote on Dec 2, 2022, 14:07:If you're an expert then maybe you should go into game design and see how easy it is.
Wow that seemed unnecessarily aggressive.
It's not though. I'm tired of the moaning that game dev is soooo easy, here let me edit some lines. Now I'm a Game Dev. I mod games too, modding ini files too does not make me gamedev. Do you realize how hard it is to release a game to run fine on multiple system types simultaneously?
Same thing with "oh I can't trust reviewers, they all lied again." Again with this moaning crap.
That's on the reader if they don't pay attention to the system the game was reviewed on. Clearly the game runs fine on console, and the publisher may have said to release the PC version despite issues.
We just don't know, BUT the PC version should have been delayed.
Task wrote on Dec 2, 2022, 14:43:Prez wrote on Dec 2, 2022, 14:07:If you're an expert then maybe you should go into game design and see how easy it is.
Wow that seemed unnecessarily aggressive.
It's not though. I'm tired of the moaning that game dev is soooo easy, here let me edit some lines. Now I'm a Game Dev. I mod games too, modding ini files too does not make me gamedev. Do you realize how hard it is to release a game to run fine on multiple system types simultaneously?
Same thing with "oh I can't trust reviewers, they all lied again." Again with this moaning crap.
That's on the reader if they don't pay attention to the system the game was reviewed on. Clearly the game runs fine on console, and the publisher may have said to release the PC version despite issues.
We just don't know, BUT the PC version should have been delayed.
Prez wrote on Dec 2, 2022, 14:07:If you're an expert then maybe you should go into game design and see how easy it is.
Wow that seemed unnecessarily aggressive.
RedEye9 wrote on Dec 2, 2022, 13:24:
Tweet
The Callisto Protocol
@CallistoTheGame
We’re aware that some users are experiencing stuttering issues on the PC. We’ve got a patch that will be available in a few hours to improve performance of this public beta, with a number of additional updates on the way.
11:34 AM · Dec 2, 2022
eRe4s3r wrote on Dec 2, 2022, 13:13:
32% user rating .. a gander tells me.. shader compile issues
add this to engine.ini
[/script/engine.renderersettings]
r.CreateShadersOnLoad=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.TargetPrecompileFrameTime=13
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
frigging noob devs forgot to enable proper shader compile functions that are default in UE4
And yes, default is to not compile shaders before load, my god... that means compile stutter on EVERY new asset ever loaded, forever!
RedEye9 wrote on Dec 2, 2022, 13:24:eRe4s3r wrote on Dec 2, 2022, 13:13:Shader compilation stutter • https://www.pcgamingwiki.com/wiki/The_Callisto_Protocol
32% user rating .. a gander tells me.. shader compile issues
add this to engine.ini
[/script/engine.renderersettings]
r.CreateShadersOnLoad=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.TargetPrecompileFrameTime=13
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
frigging noob devs forgot to enable proper shader compile functions that are default in UE4
And yes, default is to not compile shaders before load, my god... that means compile stutter on EVERY new asset ever loaded, forever!
The game suffers from noticeable stutters during gameplay, which is caused by shader compilation that occurs during gameplay whenever the CPU compiles the shader of a new effect appearing on the screen. The game does not pre-compile its shaders.[6][7][8][3] Unacknowledged by developers so far with no word on a potential fix.
Post that in the steam forums, you'll be highly rewarded. I promise
EDIT
or just wait for the patch
Tweet
The Callisto Protocol
@CallistoTheGame
We’re aware that some users are experiencing stuttering issues on the PC. We’ve got a patch that will be available in a few hours to improve performance, with a number of additional updates on the way.
11:34 AM · Dec 2, 2022
eRe4s3r wrote on Dec 2, 2022, 13:13:Shader compilation stutter • https://www.pcgamingwiki.com/wiki/The_Callisto_Protocol
32% user rating .. a gander tells me.. shader compile issues
add this to engine.ini
[/script/engine.renderersettings]
r.CreateShadersOnLoad=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.TargetPrecompileFrameTime=13
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
frigging noob devs forgot to enable proper shader compile functions that are default in UE4
And yes, default is to not compile shaders before load, my god... that means compile stutter on EVERY new asset ever loaded, forever!