Starship Troopers: Extermination drops up to 12 players right into the fight against the Bug menace in this co-op first person shooter. Suit up and ship out to a far-off front as a Trooper in the Deep Space Vanguard, an elite Special Forces group within the Mobile Infantry. It’s up to squads like yours to battle against hundreds of bloodthirsty insectoid aliens and take back fallen colonies for the Federation. The only good Bug is a dead Bug!
No Trooper stands alone. As soon as the dropship hits dirt, your trusty Morita Assault Rifle and fellow Deep Space Vanguard Troopers are all that will keep you alive while exploring the hostile surface of the planet Valaka. Work together to complete objectives, acquire resources, build and defend a base, and then escape to the extraction point together.
Beamer wrote on Nov 29, 2022, 07:23:VaranDragon wrote on Nov 29, 2022, 01:48:
It's kind of dissapointing that they went this route. But it's understandable since everyone has seen the movie, no one has read the book. Probably not even the devs. No one of consequence reads these days, it's fucking depressing. Now the mobile infantry from the book? Dropped in straight from orbit in torpedo like pods in their powered armor able to vault hundreds of meters and with single squads able to decimate entire cities? That would be the game I would want to play....
Old people have been complaining, incorrectly, that no one reads anymore longer than any of us have been alive. They've always been wrong. But yes, a 20 some odd year old cult classic movie will have been more watched than an outdated sci-fi book. That's partially a numbers game
VaranDragon wrote on Nov 29, 2022, 01:48:
It's kind of dissapointing that they went this route. But it's understandable since everyone has seen the movie, no one has read the book. Probably not even the devs. No one of consequence reads these days, it's fucking depressing. Now the mobile infantry from the book? Dropped in straight from orbit in torpedo like pods in their powered armor able to vault hundreds of meters and with single squads able to decimate entire cities? That would be the game I would want to play....
VaranDragon wrote on Nov 29, 2022, 01:48:
It's kind of dissapointing that they went this route. But it's understandable since everyone has seen the movie, no one has read the book. Probably not even the devs. No one of consequence reads these days, it's fucking depressing. Now the mobile infantry from the book? Dropped in straight from orbit in torpedo like pods in their powered armor able to vault hundreds of meters and with single squads able to decimate entire cities? That would be the game I would want to play....
Darks wrote on Nov 28, 2022, 15:54:Shoot off a limb, and they are still 86% combat effective.Beamer wrote on Nov 28, 2022, 14:13:jacobvandy wrote on Nov 28, 2022, 13:12:
The bugs need better reactions to being shot... The quick cuts here make it harder to tell for sure, but it really doesn't seem much better than the 2005 game in that regard. What made them scary in the movie is they were tough enough to not die instantly to small arms fire, which only makes for tedious gameplay if you don't do a good job replicating how they would stagger and recoil and struggle against the hail of bullets while they're deformed and ripped apart limb by limb until finally falling. I would love to see a studio like Tripwire take this on, since they really give a shit about how it's supposed to feel to blast a monster with big guns.
You kind of nail it. The movie shows that they're bullet sponges, which aren't fun in games.
Something significantly more powerful than you can be fun in certain ways. In AvP, the aliens fall apart from small arms fire, and while the predator is much more difficult to kill, he's also more rare and somewhat stalking you. Most games handle bullet sponges in similar ways (except SiN Episodes, which really screwed those up.)
This just isn't good IP for that. Enemies designed to show how fragile humanity is aren't fun in huge numbers.
Yeah, the reaction was what I noticed in the video, the bugs seemed oblivious to the damage being done.
And the Bugs really are not Bullet Sponges, you have to hit them in the Nerve Stem to take them down fast. But will that be in the game? Who knows!!
I just hope this isn't some kind of wave shooter. But with 12 people for Coop, I'm not holding my breath.
Beamer wrote on Nov 28, 2022, 14:13:jacobvandy wrote on Nov 28, 2022, 13:12:
The bugs need better reactions to being shot... The quick cuts here make it harder to tell for sure, but it really doesn't seem much better than the 2005 game in that regard. What made them scary in the movie is they were tough enough to not die instantly to small arms fire, which only makes for tedious gameplay if you don't do a good job replicating how they would stagger and recoil and struggle against the hail of bullets while they're deformed and ripped apart limb by limb until finally falling. I would love to see a studio like Tripwire take this on, since they really give a shit about how it's supposed to feel to blast a monster with big guns.
You kind of nail it. The movie shows that they're bullet sponges, which aren't fun in games.
Something significantly more powerful than you can be fun in certain ways. In AvP, the aliens fall apart from small arms fire, and while the predator is much more difficult to kill, he's also more rare and somewhat stalking you. Most games handle bullet sponges in similar ways (except SiN Episodes, which really screwed those up.)
This just isn't good IP for that. Enemies designed to show how fragile humanity is aren't fun in huge numbers.
jacobvandy wrote on Nov 28, 2022, 13:12:
The bugs need better reactions to being shot... The quick cuts here make it harder to tell for sure, but it really doesn't seem much better than the 2005 game in that regard. What made them scary in the movie is they were tough enough to not die instantly to small arms fire, which only makes for tedious gameplay if you don't do a good job replicating how they would stagger and recoil and struggle against the hail of bullets while they're deformed and ripped apart limb by limb until finally falling. I would love to see a studio like Tripwire take this on, since they really give a shit about how it's supposed to feel to blast a monster with big guns.