REJECTS! SOME MAY FORGET THE PROMISE OF PROGRESS. WE DID NOT. PROGRESSION WILL CARRY OVER FROM THE BETA TO FULL RELEASE.
Quinn wrote on Nov 30, 2022, 05:04:VaranDragon wrote on Nov 30, 2022, 03:41:Quinn wrote on Nov 29, 2022, 13:23:
All is good, here. The avatar is responsive much like a GTA character. During missions, it's wrist-snapping. I'm doing headshots like it's 1999.
Thanks. Guess I'm not crazy. Hopefully this means that I (or fatshark) can fix it on my PC.
I'm not sure we understand eachother? I'm saying everything on my end is perfectly fine.
VaranDragon wrote on Nov 30, 2022, 03:41:Quinn wrote on Nov 29, 2022, 13:23:
All is good, here. The avatar is responsive much like a GTA character. During missions, it's wrist-snapping. I'm doing headshots like it's 1999.
Thanks. Guess I'm not crazy. Hopefully this means that I (or fatshark) can fix it on my PC.
VaranDragon wrote on Nov 29, 2022, 09:36:Quinn wrote on Nov 29, 2022, 02:34:VaranDragon wrote on Nov 29, 2022, 01:52:Quinn wrote on Nov 28, 2022, 12:15:Wallshadows wrote on Nov 28, 2022, 10:50:
I've heard there's a trove of optimization and performance issues where the game won't use a lot of CPU and GPU power which results in little to no performance changes when using a combination of settings and resolutions.
This ring true and, if it does, is it still an issue?
I think you're confused with Gotham Knights?
The performance is exceptional in this game. Everything on High, DLSS on Automatic. 70+ fps, gtx 3070, i5 10700 3.8ghz.
Wait what? How? I'm on an i9 9900k @ 5.0 Ghz, RTX 3090 and 32GB ram, M2 SSD, and I can't rock High settings, best I can do is Medium RTX and DLSS on Perormance.
That's because I have that filthy hog called RTX solidly disabled 😜 I forgot about that when I wrote "Everything on High".
Unless games/maps are designed from the ground up for raytracing, raytracing has too large an impact on performance imo. I think it has to do with your GPU having to deal with both the raytracing calculations and the lighting effects scrupulously made by level designers that should be redundant with raytracing on? I'm ignorant on the matter but I've seen an almost documentary-like video by the Metro Exodus guys about it.
Help me out with one thing buddy. Just so I know I'm not losing my mind. In the mourningstar, while you are in third person, do you have any kind of input lag? In my case whenever I press any of the movement keys I get what feels like almost half a second of lag before any movement on screen. Do you have any of that, is your "avatar" instantly responsive?
Quinn wrote on Nov 29, 2022, 02:34:VaranDragon wrote on Nov 29, 2022, 01:52:Quinn wrote on Nov 28, 2022, 12:15:Wallshadows wrote on Nov 28, 2022, 10:50:
I've heard there's a trove of optimization and performance issues where the game won't use a lot of CPU and GPU power which results in little to no performance changes when using a combination of settings and resolutions.
This ring true and, if it does, is it still an issue?
I think you're confused with Gotham Knights?
The performance is exceptional in this game. Everything on High, DLSS on Automatic. 70+ fps, gtx 3070, i5 10700 3.8ghz.
Wait what? How? I'm on an i9 9900k @ 5.0 Ghz, RTX 3090 and 32GB ram, M2 SSD, and I can't rock High settings, best I can do is Medium RTX and DLSS on Perormance.
That's because I have that filthy hog called RTX solidly disabled 😜 I forgot about that when I wrote "Everything on High".
Unless games/maps are designed from the ground up for raytracing, raytracing has too large an impact on performance imo. I think it has to do with your GPU having to deal with both the raytracing calculations and the lighting effects scrupulously made by level designers that should be redundant with raytracing on? I'm ignorant on the matter but I've seen an almost documentary-like video by the Metro Exodus guys about it.
VaranDragon wrote on Nov 29, 2022, 01:52:Quinn wrote on Nov 28, 2022, 12:15:Wallshadows wrote on Nov 28, 2022, 10:50:
I've heard there's a trove of optimization and performance issues where the game won't use a lot of CPU and GPU power which results in little to no performance changes when using a combination of settings and resolutions.
This ring true and, if it does, is it still an issue?
I think you're confused with Gotham Knights?
The performance is exceptional in this game. Everything on High, DLSS on Automatic. 70+ fps, gtx 3070, i5 10700 3.8ghz.
Wait what? How? I'm on an i9 9900k @ 5.0 Ghz, RTX 3090 and 32GB ram, M2 SSD, and I can't rock High settings, best I can do is Medium RTX and DLSS on Perormance.
Quinn wrote on Nov 28, 2022, 12:15:Wallshadows wrote on Nov 28, 2022, 10:50:
I've heard there's a trove of optimization and performance issues where the game won't use a lot of CPU and GPU power which results in little to no performance changes when using a combination of settings and resolutions.
This ring true and, if it does, is it still an issue?
I think you're confused with Gotham Knights?
The performance is exceptional in this game. Everything on High, DLSS on Automatic. 70+ fps, gtx 3070, i5 10700 3.8ghz.
Wallshadows wrote on Nov 28, 2022, 10:50:
I've heard there's a trove of optimization and performance issues where the game won't use a lot of CPU and GPU power which results in little to no performance changes when using a combination of settings and resolutions.
This ring true and, if it does, is it still an issue?
.Drifter wrote on Nov 27, 2022, 20:56:
Preordered, and was playing and having fun with it, up until the latest patch. Now, it crashes during or at the end of 3 out of 4 missions. Won't have much progress to carry over at this rate.
jamiedj99 wrote on Nov 28, 2022, 01:56:
lol this game is trash its like they said man vermintide worked out soo good with all the improvments we did over the first lets make this game worse then vermintide 1 cause guess what guys are fans are bitchs and cucks and will just buy what we tell them too