Jivaro wrote on Nov 26, 2022, 13:44:
As a proof of concept this is great. Why did they pick the Vulkan API for it tho? Anybody know the answer? I mean, that feels like the least used version of the game.
Yea several reasons. Vulkan is open source, runs the fastest, works with the DLSS dll file, vkQuake was already the most performant Quake engine to use as a base with all the QSS goodies built in. But most importantly, Vulkan has API support for hardware ray tracing: https://www.khronos.org/blog/ray-tracing-in-vulkan
Caslon wrote on Nov 26, 2022, 13:27:
Much prefer Quake 2. Quake1 a little too gothic castle old.
Interesting, Q2 has always been my least favorite Quake. Always felt like generic sci-fi to me, dislike the weapons, goofy looking enemy animtions, level design, etc. I absolutely love Q1 though with how groundbreaking it was at release, Lovecraftian art style (only Bloodborne exceeds it for games in this style), the awesome Trent Reznor OST, QuakeWorld, projects like Arcane Dimensions, I could go on and on.