They really need to eliminate those QTE bottlenecks, which I found tedious and no fun. Bottlenecking a game with reflexive, button smashing QTEs because you think it "increases the difficulty/tension" in the game is a mistake, I' think. Rather, leave the QTE's in, but add another way (or two) around the obstacle that allows the player to continue the game without getting stopped by those QTEs if he chooses. For a long time, the 'net abounded with W2 saved games to get people past the major QTE hump in that game...about which, I will only say, "Release the [blank]!"
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)