As a thank you to players for their enduring support, any player who logs in from October 25 through to the end of Season One will receive an all-new Cursed Captain Reaper Legendary skin and a Health Pack Weapon Charm! Additionally, players can expect to earn double match XP on the following weekends:
- Starting October 21 at 11:00 a.m. PT, ending October 24 at 11:00 a.m. PT
- Starting October 28 at 11:00 a.m. PT, ending October 31 at 11:00 a.m. PT
- Starting November 24 at 11:00 a.m. PT, ending November 28 at 11:00 a.m. PT
theglaze wrote on Oct 15, 2022, 09:38:One problem with a lot of this...
100% agree
The facts (as I see them): OW1 monetization scheme continually failed to reach any internal financial forecast, OW League interest sputtered and never obtained CSGO-like popularity, and increased legal issues with loot boxes as nations continued to ban them. Then Microsoft moves forward with the acquisition of Act/Blizz and new pressure exists to meet certain deadlines (perhaps even binding to the deal?)
It seems logical to Act/Blizz (but not to the customer) to repackage the OW experience into a 'sequel' because of the pivot in strategy and how the game will be handled moving forward: Battle Pass to create consistent revenue stream from the regulars, refocus on casual experience with new heroes, cosmetics, PvE (still missing) that directly oppose efforts to make a balanced eSports shooter, and Shop economy resigned to remove loot boxes.
Then there's the publicity of launching OW2 and calling it a sequel (even to mediocre reception) generates more engagement and reaches more potential customers than simply flipping OW1 to free-to-play and doing these updates.
theglaze wrote on Oct 15, 2022, 09:38:Thanks Glaze. I suspected something like that. Thanks for the details.jdreyer wrote on Oct 15, 2022, 02:02:100% agreetheglaze wrote on Oct 14, 2022, 23:54:Thoughts on why they didn't/couldn't change to that mechanic in the original OW? In fact, I'm not seeing enough other differences in the new game to justify it.
Perhaps the most significant adjustment with OW2 is a subtle one: you can switch heroes and carry up to 30% of your Ultimate charge to your new selection.
This helps resolve the 'sunk-cost' fallacy of casual players: "yeah I'll switch heroes after my Ultimate, because I'm at 60%" But grinding that next 40% can be brutal if that hero is currently 'countered' by the opponent's lineup. These players feel 'pot committed' to finish out their original selection that is ineffective. Now the gameplay encourages quick hero changes to surprise the opponent, and the right hero change can swing the next skirmish, and that player can easily get back to 60% Ultimate which they were previously afraid of losing.
This change also applies to Mystery Heroes. Upon death, up to 30% charge will be carried forward to your next randomly assigned hero.
The facts (as I see them): OW1 monetization scheme continually failed to reach any internal financial forecast, OW League interest sputtered and never obtained CSGO-like popularity, and increased legal issues with loot boxes as nations continued to ban them. Then Microsoft moves forward with the acquisition of Act/Blizz and new pressure exists to meet certain deadlines (perhaps even binding to the deal?)
It seems logical to Act/Blizz (but not to the customer) to repackage the OW experience into a 'sequel' because of the pivot in strategy and how the game will be handled moving forward: Battle Pass to create consistent revenue stream from the regulars, refocus on casual experience with new heroes, cosmetics, PvE (still missing) that directly oppose efforts to make a balanced eSports shooter, and Shop economy resigned to remove loot boxes.
Then there's the publicity of launching OW2 and calling it a sequel (even to mediocre reception) generates more engagement and reaches more potential customers than simply flipping OW1 to free-to-play and doing these updates.
jdreyer wrote on Oct 15, 2022, 02:02:100% agreetheglaze wrote on Oct 14, 2022, 23:54:Thoughts on why they didn't/couldn't change to that mechanic in the original OW? In fact, I'm not seeing enough other differences in the new game to justify it.
Perhaps the most significant adjustment with OW2 is a subtle one: you can switch heroes and carry up to 30% of your Ultimate charge to your new selection.
This helps resolve the 'sunk-cost' fallacy of casual players: "yeah I'll switch heroes after my Ultimate, because I'm at 60%" But grinding that next 40% can be brutal if that hero is currently 'countered' by the opponent's lineup. These players feel 'pot committed' to finish out their original selection that is ineffective. Now the gameplay encourages quick hero changes to surprise the opponent, and the right hero change can swing the next skirmish, and that player can easily get back to 60% Ultimate which they were previously afraid of losing.
This change also applies to Mystery Heroes. Upon death, up to 30% charge will be carried forward to your next randomly assigned hero.
Mr. Tact wrote on Oct 14, 2022, 22:41:
So, this is like a 5 v 5 shooter right?
theglaze wrote on Oct 14, 2022, 23:54:Thoughts on why they didn't/couldn't change to that mechanic in the original OW? In fact, I'm not seeing enough other differences in the new game to justify it.
Perhaps the most significant adjustment with OW2 is a subtle one: you can switch heroes and carry up to 30% of your Ultimate charge to your new selection.
This helps resolve the 'sunk-cost' fallacy of casual players: "yeah I'll switch heroes after my Ultimate, because I'm at 60%" But grinding that next 40% can be brutal if that hero is currently 'countered' by the opponent's lineup. These players feel 'pot committed' to finish out their original selection that is ineffective. Now the gameplay encourages quick hero changes to surprise the opponent, and the right hero change can swing the next skirmish, and that player can easily get back to 60% Ultimate which they were previously afraid of losing.
This change also applies to Mystery Heroes. Upon death, up to 30% charge will be carried forward to your next randomly assigned hero.
Sepharo wrote on Oct 14, 2022, 20:21:
Probably counted each individual IP in the DDoS attacks as players.
I am enjoying the game though.
I enjoyed OW1 too... right to the last day.
Good thing OW2 is quite serviceable as a replacement... because if it was hot garbage I'd be pretty upset about having a game I paid for taken away from me.