Watch the first ever Overwatch 2 gameplay on GeForce RTX 4090 at over 360 FPS and sub 10ms latency, running at 1440p resolution with NVIDIA Reflex and high settings. Thanks to the incredible power of the GeForce RTX 40 Series, Overwatch 2 has increased its framerate cap from 400 FPS to 600 FPS. With the power of GeForce RTX 40 Series GPUs and NVIDIA Reflex, 360+ fps 1440p competitive gaming is now a reality.
Slick wrote on Sep 22, 2022, 10:41:VaranDragon wrote on Sep 22, 2022, 09:35:
Agreed. I remember back from my semi pro Quake 2 and 3 playing days, a very good player with killer hand-eye coordination can easily feel the difference between 100FPS and 300FPS, above 400FPS though.....fuck me If I know, but I doubt it....
*disclaimer*
This was on 100+Hz CRT monitors, which IMO still can't be beat as far as image smoothness and latency is concerned. (Though image quality is another matter)
I recently switched from a 1440p 240hz IPS to a 4k 120hz OLED TV. And the motion smoothness almost feels the same with half the frame rate. OLED is the only tech that can provide CRT-level motion clarity thanks to the crazy low pixel response time. Once we have mass-market 240hz OLEDs at 4k I'll be happy for a really long time.
The added benefit is that I now use HDR on all games, as Windows 11 handles it perfectly. Haven't had a single issue. I leave it enabled all the time, don't have to switch back an forth in display settings. It displays SDR content just fine, and when I fire up an HDR video on Youtube or the Netflix app I get 4k HDR flawlessly. Windows 10 was awful for that.
Nucas wrote on Sep 22, 2022, 10:50:VaranDragon wrote on Sep 22, 2022, 09:35:
Agreed. I remember back from my semi pro Quake 2 and 3 playing days, a very good player with killer hand-eye coordination can easily feel the difference between 100FPS and 300FPS, above 400FPS though.....fuck me If I know, but I doubt it....
*disclaimer*
This was on 100+Hz CRT monitors, which IMO still can't be beat as far as image smoothness and latency is concerned. (Though image quality is another matter)
i'm hoping those new QLED screens finally catch back up to the CRT monitors we had 20 years ago in this regard. LCDs have been a step forward in many ways but still lag behind decades old technology in others.
VaranDragon wrote on Sep 22, 2022, 09:35:
Agreed. I remember back from my semi pro Quake 2 and 3 playing days, a very good player with killer hand-eye coordination can easily feel the difference between 100FPS and 300FPS, above 400FPS though.....fuck me If I know, but I doubt it....
*disclaimer*
This was on 100+Hz CRT monitors, which IMO still can't be beat as far as image smoothness and latency is concerned. (Though image quality is another matter)
VaranDragon wrote on Sep 22, 2022, 09:35:
Agreed. I remember back from my semi pro Quake 2 and 3 playing days, a very good player with killer hand-eye coordination can easily feel the difference between 100FPS and 300FPS, above 400FPS though.....fuck me If I know, but I doubt it....
*disclaimer*
This was on 100+Hz CRT monitors, which IMO still can't be beat as far as image smoothness and latency is concerned. (Though image quality is another matter)
HoSpanky wrote on Sep 22, 2022, 08:02:What a stupid comment. Anyone who spends any amount of time playing a video game will instantly recognize any reduced performance. It's surprising how little people who don't play games understand this.
I think the 400-600 cap change is due to people playing at lower image quality/resolution to hit stupid framerates. Still, this IS just marketing bullshit. Set even a Pro gamer down in front of a 200hz screen, lock the game at 150 or 200, and see if that gamer can reliably tell you which it’s locked at.
Ozmodan wrote on Sep 22, 2022, 08:12:you get this off a box of crackerjacks? the internet and science will tell you the human eye can't tell the difference of anything over 60 even though the air force proved long ago none of this is true.
Funny, the human eye cannot tell the difference beyond 200 fps.
Slick wrote on Sep 22, 2022, 09:03:Ozmodan wrote on Sep 22, 2022, 08:12:
Funny, the human eye cannot tell the difference beyond 200 fps.
It's kinda like a subwoofer, past 200hz you don't really "see" much different, but it does "feel" different. And that's not in like a hippy-dippy "Hey Maaaaaaan" kinda way.
Ozmodan wrote on Sep 22, 2022, 08:12:
Funny, the human eye cannot tell the difference beyond 200 fps.