EA Launching Kernel-Level Anti-Cheat

Electronic Arts offers "A Deep Dive on EA AntiCheat for PC." This announces that EA is launching its own kernel-level anti-cheat/anti-tamper solution as part of the launch of FIFA 23 this (northern) autumn. This approach can be effective at enhancing security, but the fight fire with fire approach leaves many gamers uncomfortable, since such drivers are so intrusive. EA explains that creating its own in-house approach has a number of advantage over third-party solutions. Here's the plan:
EAAC is a kernel-mode anti-cheat and anti-tamper solution developed in-house at Electronic Arts. PC cheat developers have increasingly moved into the kernel, so we need to have kernel-mode protections to ensure fair play and tackle PC cheat developers on an even playing field.

As tech-inclined video gamers ourselves, it is important to us to make sure that any kernel anti-cheat included in our games acts with a strong focus on the privacy and security of our gamers that use a PC.

Third party anti-cheat solutions are often opaque to our teams, and prevent us from implementing additional privacy controls or customizations that provide greater accuracy and granularity for EA-specific game modes. With EAAC we have full stack ownership of the security & privacy posture, so we can fix security issues as soon as they may arise.
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28.
 
Re: EA Launching Kernel-Level Anti-Cheat
Sep 14, 2022, 13:15
28.
Re: EA Launching Kernel-Level Anti-Cheat Sep 14, 2022, 13:15
Sep 14, 2022, 13:15
 
Laughing Man wrote on Sep 14, 2022, 10:41:
Hate to inform you, but this is literally the only thing comes remotely close to defeating cheaters and if you don't want to accept it then stop playing video games.
The devs make the sandbox. Instead of policing what toys a child can bring into the box, monitor the movement of the sand to find evidence of an illegal toy.

Instead of chasing the evolving aimbot.exe, developers should instead focus on in-game player actions/accomplishments. The worst cheaters are statistical anomalies, because they blatantly break the in-game physics or exploit gameplay elements, accomplishing unreal feats. These cheaters rack up the points to make themselves a statistical anomaly (which can be analyzed post-match), and their in-game performance is dissimilar to a normal player (which can be analyzed during the match). These cheaters make regular Joe Fragger quit the game, and that's lost revenue.

There will be false positives, so the punishment system must reflect that. And subtle cheaters may be indistinguishable from skilled players, so that raises the question: if they are not disrupting the game for others... why deploy a kernel anti-cheat to weed them out?
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