Laughing Man wrote on Sep 14, 2022, 10:41:
Hate to inform you, but this is literally the only thing comes remotely close to defeating cheaters and if you don't want to accept it then stop playing video games.
The devs make the sandbox. Instead of policing what toys a child can bring into the box, monitor the movement of the sand to find evidence of an illegal toy.
Instead of chasing the evolving
aimbot.exe, developers should instead focus on in-game player actions/accomplishments. The worst cheaters are statistical anomalies, because they blatantly break the in-game physics or exploit gameplay elements, accomplishing unreal feats. These cheaters rack up the points to make themselves a statistical anomaly (which can be analyzed post-match), and their in-game performance is dissimilar to a normal player (which can be analyzed during the match). These cheaters make regular Joe Fragger quit the game, and that's lost revenue.
There will be false positives, so the punishment system must reflect that. And subtle cheaters may be indistinguishable from skilled players, so that raises the question: if they are not disrupting the game for others... why deploy a kernel anti-cheat to weed them out?