Because really, beyond the cash, guns, cash, pimped-out rides, and cash, the Saints are really about one thing: community. This generation of Saints is no different. Will they blast the city with bazooka-fueled chaos and hijack your car straight from gliding in a wingsuit? Sure, but they do it with love. Of course, this is nothing new to the folks living in Santo Ileso.
Help Santo Ileso keep it weird with the game’s Boss Factory character creation suite. As one of the most robust character creators in gaming, Boss Factory pushes players to experiment with every part of your Boss, expressing themselves as they truly want to be seen. If you want to ditch the cowboy getup and go for something a bit more classy, say, a purple suit or a head-to-toe coat of gold spray paint, it can be done anytime, anywhere. Smash that customization button and take total design control of the new Saints HQ and the gang themselves. Dress up your gangsters, decide what they ride, and trick out your pad. You’re the boss, and what you say goes.
eRe4s3r wrote on Aug 24, 2022, 03:54:
Well I looked a lengthy lets' play of this, and I am baffled, the city is nearly completely empty, devoid of action, ENTIRELY devoid of emergent behavior previous game had (gang war, roaming vehicles of other gangs etc.) it's like they only made half a game to be honest. If someone finds this enjoyable more power to them. But previously Saints Row games were VASTLY better.
There were times in the game where player I watched stopped and looked around in the city and there was no car nor people anywhere. It was like playing in the post apocalypse.
eRe4s3r wrote on Aug 24, 2022, 03:54:Now that sounds like a real and valid piece of criticism. The SR cities have always felt "alive" with the opposing gangs (even if they kept to their specific territories outside scripted events).
Well I looked a lengthy lets' play of this, and I am baffled, the city is nearly completely empty, devoid of action, ENTIRELY devoid of emergent behavior previous game had (gang war, roaming vehicles of other gangs etc.) it's like they only made half a game to be honest. If someone finds this enjoyable more power to them. But previously Saints Row games were VASTLY better.
There were times in the game where player I watched stopped and looked around in the city and there was no car nor people anywhere. It was like playing in the post apocalypse.
Verno wrote on Aug 23, 2022, 13:48:SR2 was ok but still basically just a GTA3 clone with a bit of added humour. SR3 had an actual vision for something that wasn't just a clone.
There has never really been a Saints Row identity or vision, it was always a budget GTA clone. SR2 leaned into that and it worked due to the story structure and various ways you could break the game. SR3 was an over the top mess that tries to make people channel their inner teen again, for some people this works but for me it did not. Shame that they didn't seem to have any real artistic goal or vision here, outside of rebooting the franchise. Instead this will likely be the last game for a long time.
RedEye9 wrote on Aug 23, 2022, 12:53:Your problem is you didn’t read this
Forbes clickbait.It would totes change your mind.
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‘Saints Row’ Is Actually Better Than You’ve Heard, For Saints Row Fans
So see, you’re not a fan.![]()
RedEye9 wrote on Aug 23, 2022, 12:53:Burrito of Peace wrote on Aug 23, 2022, 12:34:
"... the Saints are really about one thing..."
A poorly made dud whose developers completely failed to understand even the slightest bit of what made Saints Row popular in the first place? Developers who apparently don't understand that an open world still needs cohesiveness so it all ties together? Physics that are so wonky that they make Goat Simulator seem almost realistic? Graphical glitches so jarring that even Johnny Silverhand sits back and says "Damn, son. People can see you"? Systems and mechanics so broken that Fallout 76 suddenly feels a huge boost of self-esteem about?
Every review I have read or watched highlights just how much of a clusterfuck this is and how absolutely tone deaf the developers behind it are.Your problem is you didn’t read this
Forbes clickbait.It would totes change your mind.
![]()
‘Saints Row’ Is Actually Better Than You’ve Heard, For Saints Row Fans
So see, you’re not a fan.![]()
Burrito of Peace wrote on Aug 23, 2022, 12:34:
"... the Saints are really about one thing..."
A poorly made dud whose developers completely failed to understand even the slightest bit of what made Saints Row popular in the first place? Developers who apparently don't understand that an open world still needs cohesiveness so it all ties together? Physics that are so wonky that they make Goat Simulator seem almost realistic? Graphical glitches so jarring that even Johnny Silverhand sits back and says "Damn, son. People can see you"? Systems and mechanics so broken that Fallout 76 suddenly feels a huge boost of self-esteem about?
Every review I have read or watched highlights just how much of a clusterfuck this is and how absolutely tone deaf the developers behind it are.
Your problem is you didn’t read this
Forbes clickbait. It would totes change your mind.